Den of Wolves Presses On as 10 Chambers Confirms Major Layoffs

10 Chambers, the Swedish game studio founded in 2015 by key developers behind Payday and Payday 2, has announced another major round of layoffs while it continues work on its upcoming co-op heist shooter, Den of Wolves. The cuts have been described internally as a “significant restructuring,” and they reportedly spread across much of the company, impacting a large number of roles and even affecting several co-founders.

The studio is best known for GTFO, its intense co-op horror FPS that built a strong reputation among players. The game earned a Very Positive rating on Steam and accumulated more than 54,000 positive reviews, helping establish 10 Chambers as a specialist in high-pressure teamwork-focused shooters where coordination and communication matter.

Den of Wolves, revealed during The Game Awards 2023, is positioned as the studio’s next big step: a first-person co-op heist game set in a near-future, cyberpunk-style world. In this setting, mega-corporations battle each other through espionage, sabotage, and covert operations rather than open warfare. The premise leans into high-stakes jobs that can include corporate break-ins, targeted sabotage, and even assassinations, with the studio emphasizing that success depends on “extreme coordination” and smart use of futuristic tools, gadgets, and weapons.

10 Chambers has also highlighted that the sci-fi direction allows for more variety in mission and heist design than a traditional contemporary setting. That idea immediately caught the attention of fans who enjoyed the studio’s prior work, especially those who remember how GTFO began in early access and grew over time with community feedback and continued development.

However, the path forward hasn’t been smooth. Development appeared to be progressing normally until mid-February 2024, when the company went through an earlier round of layoffs. Now, in February 2026, a second wave has surfaced, with staff members publicly sharing on LinkedIn that they had been laid off.

A studio spokesperson confirmed the changes, describing them as an effort to reorganize the company in order to support Den of Wolves and increase the chances of the game’s success. The spokesperson said a “large number” of employees were affected and noted that the restructuring included “several of the studio’s co-founders.” The studio declined to discuss individual cases, citing respect for those impacted, while reaffirming that development remains centered on Den of Wolves.

The spokesperson added that Ulf Andersson and Simon Viklund will remain fully committed to the project and to guiding the studio moving forward.

At this point, concrete details about Den of Wolves’ timeline and how the layoffs may affect its release plans remain limited. The studio acknowledged that uncertainty, saying it will share updates when it has more definite information ready, and that future announcements will come through official channels.

For fans watching closely, the message is mixed: major layoffs and a sweeping restructuring raise questions, but 10 Chambers is framing the move as a difficult step intended to keep Den of Wolves on track and strengthen the studio’s ability to deliver the game it has promised.