Ubisoft Staff Reportedly Plan Mass Exit After Canceled Games, Ahead of Expected Layoffs

Tension inside Ubisoft appears to be reaching a breaking point. After a wave of cancelled projects and years of restructuring, a growing number of developers are reportedly preparing to leave the company rather than wait for the next round of layoffs.

According to a new report from industry insider Tom Henderson (Insider Gaming), Ubisoft employees have been unusually direct in internal discussions, openly criticizing upper management and calling for changes. That kind of blunt, public frustration is said to be rare inside large game studios, especially when leadership can see the messages.

What makes the situation even more concerning for Ubisoft is that the discontent isn’t staying behind closed doors. The report claims many workers are already exploring new opportunities, and some are speeding up departures they had previously planned for later. One sign of that shift: a noticeable increase in job-seeking activity on LinkedIn from people who still work at the publisher. Henderson believes Ubisoft could face a major talent drain even without additional job cuts.

Layoffs and shrinking headcount are a big part of why morale seems so low. Ubisoft has already reduced its workforce significantly since 2022, with more than 3,500 employees reportedly let go, bringing the company to under 17,100 staff. The same report suggests thousands more layoffs could still happen in the coming years as Ubisoft keeps pushing toward new cost-cutting targets.

There are also fresh operational changes adding fuel to the fire. Ubisoft has recently closed studios in Stockholm and Halifax and reduced staff in Abu Dhabi. For developers who remain, the message can feel unsettling: job security is uncertain, and entire teams can disappear or be reshaped with little warning.

Then there’s the frustration of watching years of work vanish. Several Ubisoft games have been cancelled, including long-running efforts that absorbed a significant amount of time and talent. One of the most high-profile examples is the Prince of Persia: The Sands of Time remake, which has been in development since 2020. For developers who have spent five years or more on projects that may never release, the emotional and professional toll can be enormous.

Ubisoft’s workplace policies may also be pushing people toward the exit. The report points to stricter expectations around working from the office, including a five-days-a-week commute requirement as part of broader cost-cutting efforts. Even if limited remote work remains possible for some roles, a mandatory return-to-office shift can be disruptive—especially for employees with families, long commutes, or established remote routines.

All of this is happening as Ubisoft’s business outlook faces growing scrutiny. With its stock falling and investors questioning the company’s direction, skepticism is rising around whether further savings goals—such as plans to cut hundreds of millions in costs—can solve what many see as deeper leadership and strategy problems.

For gamers, the biggest visible impact may be delays, cancellations, and fewer ambitious releases in the near term. For Ubisoft, the bigger risk could be what happens behind the scenes: if experienced developers leave in large numbers, rebuilding momentum becomes far harder than simply trimming budgets.