Indie developer Hitoe Mabuta General Shop has revealed RouteWhom, an upcoming dreamcore and liminal space psychological horror game that trades jump-scares for slow-burning unease. Built as a first-person walking simulator, it drops players into deserted, modern Japanese-style locations and filters everything through the hazy, imperfect look of early 2000s Y2K digital cameras. It’s currently in development for Windows PC via Steam, with no release date announced yet.
RouteWhom begins with you waking up in a place that feels oddly familiar—like a stripped-down extension of everyday life—except it’s completely empty. The lights are on, the spaces are recognizable, and yet something is deeply off. That wrongness only sharpens when a mysterious girl appears, dressed in a maid-style Santa cosplay. She becomes the only other presence in this silent world, guiding you forward as you search for a way out.
What makes RouteWhom stand out in the psychological horror genre is its strange emotional tension. You’re not truly alone, and that’s the problem. As you walk beside this girl, the game leans into an unsettling mix of companionship and suspicion. At times, the experience can even resemble a surreal “date,” filled with fragments of conversation and shared moments that would feel almost comforting—if you weren’t trapped in a deserted void with no one else in sight. The question lingers: is she helping you escape, or leading you somewhere you shouldn’t go?
Gameplay stays focused and minimal by design. There are no combat encounters or flashy action set pieces. Progress comes from exploration, observation, and enduring the creeping anxiety that builds when nothing attacks you, yet everything feels threatening. You’ll move through realistic Japanese buildings and interiors, searching for the path forward while paying close attention to the environment and to what your companion says—especially as unsettling truths begin to surface.
A major part of the game’s personality comes from its visual direction. Instead of leaning on VHS-style filters popular in retro horror, RouteWhom recreates the distinct quirks of around-the-year-2000 digital cameras: slightly blown-out highlights, softer detail, imperfect color, and that particular blurry overexposure that can make ordinary spaces look wrong. Combined with photorealistic level design, the result is a nostalgic atmosphere that still feels cold, empty, and unnerving.
The maid girl’s presence is also designed to feel unusually real. Her facial expressions and movements are based on motion capture, then refined by hand to better blend into the environment. That contrast—hyper-real spaces paired with a convincingly lifelike companion—pushes immersion further, while also making it harder to shake the eerie feeling that she doesn’t belong.
RouteWhom aims to be a liminal space horror experience where the biggest challenge isn’t surviving a monster, but surviving your own thoughts in a world that looks normal from a distance and fundamentally incorrect up close. If you’re drawn to dreamlike exploration games, Y2K digital camera aesthetics, and psychological horror that plays with isolation and intimacy at the same time, this is one to keep an eye on.






