Capcom didn’t delay the launch of Resident Evil Requiem, and the new entry is already making waves with PC gamers after breaking the series’ previous concurrent player record on Steam. While there’s no native Apple Silicon Mac version to take advantage of macOS performance optimizations, that hasn’t stopped curious players from seeing what happens when you run this big-budget survival horror release on a high-end Mac.
One MacBook Pro owner running Apple’s M4 Max shared early performance results after dialing in a few key settings. Using the M4 Max configuration with a 14-core CPU and 32-core GPU, the game reportedly averages around 90 FPS during the opening section when using the High graphics preset, disabling Path Tracing, and turning on frame generation.
Those numbers come with important caveats, because Resident Evil Requiem can become extremely demanding if you push the graphics settings to their limits. To reach the smoother performance shown in the test, the player used AMD FSR3 upscaling set to Balanced and enabled frame generation. The internal rendering resolution was 1,800 x 1,169, which helps reduce the workload while still keeping image quality in a strong place for a laptop display.
Memory use is another key detail to consider. In this setup, the game was nearly using 16GB of the system’s unified memory. The tested machine includes 36GB of unified RAM, giving it more breathing room than lower-tier configurations. MacBook owners with less memory and weaker GPU configurations may need to lower settings more aggressively, because unified memory acts as both system RAM and graphics memory, meaning heavy games can quickly pressure the available framebuffer.
Path Tracing, one of the most performance-hungry visual features in modern games, was disabled for obvious reasons. Even powerful hardware can take a sizable hit with it turned on, especially in demanding scenes.
It’s also worth noting that the reported 90 FPS result comes from the early portion of the game, which is said to be among the most graphically intensive moments. As the story continues with protagonist Grace Ashcroft and gameplay moves into more indoor environments, performance can improve thanks to less demanding lighting and scene complexity.
With early results showing respectable frame rates on the M4 Max with the right tweaks, attention now turns to how Resident Evil Requiem will run on less powerful Apple chips such as the M4 Pro and future mainstream variants. More community benchmarks should paint a clearer picture soon.






