Pocketpair Says No to Generative AI as Palworld Studio Defends Human-Made Game Development
Pocketpair, the studio behind the breakout survival hit Palworld, is taking a firm stance against generative AI in game development. At a time when many major gaming companies are experimenting with automated tools to speed up production, Pocketpair is choosing a different path: keeping its creative process in the hands of real artists and developers.
The company has made it clear that it does not plan to use machine-generated assets in its upcoming projects. For Pocketpair, the decision is not just about technology. It is about respecting players, protecting creative jobs, and preserving the human touch that gives games their identity.
John Buckley, Pocketpair’s head of publishing and communications, recently addressed the topic directly, saying that the studio is listening to what players actually want. According to him, the message from the gaming community is simple: gamers are not interested in generative AI replacing human creativity.
His view cuts through much of the current industry hype surrounding AI tools. While some executives see generative AI as a way to reduce costs and accelerate production, Pocketpair appears unconvinced that this approach benefits either developers or players. Buckley suggested that much of the push for AI in gaming feels less like a movement led by creators and more like a trend driven by outside business interests.
Pocketpair’s position is especially notable because Palworld faced online speculation about its creature designs after its explosive launch. Despite those claims, the studio has continued to emphasize that its work is created through traditional development methods by its in-house team.
The company says it has a strong group of internal artists who enjoy building assets themselves. From Pocketpair’s perspective, replacing those artists with algorithms simply to save money would be unnecessary and damaging to the creative process. Buckley explained that there is no reason to remove talented people from the equation just so AI can do the job instead.
This stance reflects a growing debate across the video game industry. Generative AI can produce images, text, voices, and other assets quickly, but many players and developers remain concerned about originality, ethics, job security, and quality. For many fans, a game’s value comes from the people behind it: the artists, writers, designers, animators, composers, and programmers who shape every detail with intention.
Pocketpair also raised concerns about how AI disclosures are changing the way games are presented on digital storefronts. As more projects include AI-assisted content, some independent developers are now feeling pressure to advertise their games as entirely human-made in order to earn player trust.
Buckley described that trend as bleak, arguing that players should not have to wonder whether a game was created by people or generated by automated systems. In his view, human-made development should be the expectation, not a special selling point.
The studio’s message arrives during a time when trust between players and publishers is increasingly important. Gamers are paying close attention to how studios use new technology, especially when it could affect creativity, labor, and authenticity. By rejecting generative AI, Pocketpair is positioning itself as a developer that values craftsmanship over shortcuts.
For fans of Palworld and those watching Pocketpair’s future projects, the studio’s stance offers a clear promise: its games will continue to be built by people, not produced by machines. In an industry where automation is becoming a major talking point, Pocketpair’s refusal to follow the trend may help it stand out even more.
The debate over generative AI in gaming is far from over, but Pocketpair has made its choice. For this studio, the future of game development still belongs to human creativity.






