High-Octane New FPS Marries Lightning-Fast PvP With Titanfall-Inspired Movement

A new early access FPS on Steam called Out of Action is starting to build momentum for a reason that matters most to competitive shooter fans: it plays well. Developed solo by indie creator Doku Games, this PvP-focused title leans hard into fast movement, stylish firefights, and creative combat mechanics that reward skill and quick decision-making. It’s available at launch for $19.99.

At first glance, Out of Action might not scream “must-play” if you’re judging purely by screenshots. The visuals are minimalist and clean, with a sci-fi vibe that prioritizes readability over heavy detail. In motion, that design choice makes a lot more sense, because the game’s real hook is speed. Clear environments and simple visual elements make it easier to track enemies, react faster, and stay locked into the action during chaotic multiplayer battles.

Movement is a major pillar of the experience. Players can wall-run, slide, and wall-bounce to reposition quickly, escape bad fights, or push for aggressive flanks. Anyone who enjoys movement-heavy shooters will recognize the appeal immediately. That said, this isn’t a mech-based shooter, and it doesn’t rely on towering, ultra-vertical arenas. Instead, the focus stays on fluid traversal and winning duels through smart positioning and momentum.

One of the most unusual ideas Out of Action brings to the PvP shooter space is its spin on bullet-time. Rather than slowing the entire match for everyone, the slow-motion effect is designed to apply only to players who are within each other’s line of sight. The result is a more cinematic style of engagement where one firefight can unfold in dramatic slow motion while other parts of the map continue at normal speed. It’s a rare concept in multiplayer games, and it helps the title stand out in a crowded genre.

Combat isn’t limited to standard shooting, either. Alongside traditional gunplay and throwables, players can pull off flashier defensive and counterplay moves. You can deflect bullets with a katana, and even shoot rockets out of the air mid-flight, adding layers of skill expression that go beyond typical military-style shooters.

Player reception has been strong so far. Out of Action currently holds a Very Positive rating on Steam, based on more than 270 user reviews. As an indie project, it doesn’t have a massive community yet, but activity has been steady enough to keep matchmaking practical, with an average of around 200 players and a recorded peak of 315.

Like most competitive early access PvP games, the long-term success of Out of Action will likely depend on continued updates, active support, and maintaining player interest over time. But if you’re looking for a new Steam shooter built around fast-paced PvP, advanced movement mechanics, and inventive features like line-of-sight bullet-time, this is one early access release worth keeping an eye on.