GTA 6 May Not Reach 60 FPS on PS5 or PS5 Pro, and Here’s Why
Excitement around GTA 6 is already sky-high, especially after pre-orders recently went live and Rockstar Games stated that the game plays “best on the PS5.” While the studio has shared some details about the PS5 and PS5 Pro versions, one major question remains unanswered: will GTA 6 run at 60 FPS on consoles?
For now, Rockstar has not confirmed the game’s frame rate. However, a recent technical analysis suggests that players hoping for a smooth 60 FPS performance mode on PS5 or PS5 Pro may need to keep expectations realistic.
GTA 6 has been rumored to include both Quality and Performance modes, with the Performance mode supposedly targeting 60 FPS by reducing visual settings. That would not be unusual, as many current-generation games offer multiple graphics options. However, based on the footage, screenshots, and overall scale shown so far, a true 60 FPS mode may be difficult to deliver.
The main issue may not be the graphics alone. GTA 6 appears to be an extremely ambitious open-world game, filled with dense city streets, heavy traffic, crowds of NPCs, advanced physics, and complex environmental systems. All of that places a huge demand on the console’s CPU, not just its GPU.
In a game like GTA 6, players are not simply walking through small areas. They can speed across the map in cars, fly through the skies, drive boats across open water, and move rapidly between highly detailed locations. That means the game must constantly stream assets, simulate traffic, manage NPC behavior, calculate physics, and keep the world feeling alive in real time.
This is where hitting 60 FPS becomes complicated. A higher frame rate requires the console to process the game world twice as often as 30 FPS. If the CPU is already being pushed hard by the scale and simulation of the open world, lowering graphics settings may not be enough to double performance.
Recent large-scale games with heavy simulation have already shown how demanding this type of design can be. Busy towns, crowded areas, and complex AI systems can put serious pressure on modern hardware. GTA 6 looks even bigger and more detailed, which makes a stable 60 FPS mode much less certain.
Rockstar’s history also gives players a clue. GTA 4, GTA 5, and Red Dead Redemption 2 all launched on consoles with a 30 FPS target. Rockstar has often chosen richer visuals, denser worlds, and more immersive detail over higher frame rates at launch. GTA 5 eventually received 60 FPS support on newer consoles, but that came much later, after more powerful hardware was available.
Some players may expect the PS5 Pro to solve the issue, but that may not be the case. The PS5 Pro is expected to offer stronger graphics performance, improved ray tracing, and advanced upscaling technology. Those upgrades can help with image quality and visual effects, but they do not fully solve CPU limitations.
If GTA 6 is primarily limited by CPU performance, the PS5 Pro’s improved GPU alone may not be enough to push the game to 60 FPS. A 40 FPS mode could be a more realistic middle ground, especially for players using compatible displays. This would offer smoother gameplay than 30 FPS while still allowing Rockstar to maintain the game’s ambitious visual quality and world detail.
At this point, nothing is official until Rockstar confirms the available performance modes. GTA 6 could still surprise players with clever optimization, dynamic scaling, or different console-specific settings. But based on the game’s massive open world and Rockstar’s usual focus on visual fidelity, a 30 FPS target on PS5 and PS5 Pro seems more likely than a full 60 FPS option.
For now, GTA 6 remains one of the most anticipated games of the generation, and its performance will be a major talking point as launch approaches. Whether it runs at 30 FPS, 40 FPS, or somehow reaches 60 FPS, players can expect Rockstar to prioritize a highly detailed, cinematic, and deeply immersive open-world experience.






