Dan Houser picks his best work at Rockstar Games—and why fans might agree
Rockstar Games has delivered some of the most memorable open-world experiences ever made, and few people shaped that legacy more than co-founder Dan Houser. At Los Angeles Comic Con, he didn’t hesitate when asked which project stands above the rest: Red Dead Redemption 2.
Houser described Red Dead Redemption 2 as the most complete realization of open-world storytelling he’s worked on, praising its thematic focus and the way all its parts come together to create a powerful emotional journey. It’s a sentiment many players share, thanks to the game’s slow-burn narrative, rich world-building, and the unforgettable arc of Arthur Morgan.
He also highlighted two Grand Theft Auto milestones. Grand Theft Auto IV, he said, marked a fundamental evolution in how Rockstar approached storytelling—an ambitious shift that resonated with players who connected deeply with Niko Bellic’s tale of hope, compromise, and consequence. And while not flawless, the middle stretch of Grand Theft Auto V earned special praise for how smoothly the three-protagonist structure clicked into place, delivering some of the series’ most engaging mission design and character interplay.
With anticipation for Grand Theft Auto 6 reaching a fever pitch—and with Houser not involved in writing the new entry—expectations are towering. Fans are hoping the next installment can match the narrative ambition of GTA IV, the character-driven depth of Red Dead Redemption 2, and the kinetic momentum that made the middle chapters of GTA V so memorable. For now, the details remain under wraps, but the bar Houser helped set is as clear as ever: open worlds that don’t just sprawl, but tell stories that stay with you.






