CAPCOM’s beloved Monster Hunter: Wilds franchise has hit a rocky patch following the cancellation of a highly anticipated presentation at Japan’s CEDEC 2025 conference. Slated to offer insights into optimizing the game’s performance, the lecture was called off due to serious threats and harassment against the company’s employees.
Originally, the session called “Making Monster Hunter: Wilds Run Smoothly!” was set to showcase how the developers tackled technical challenges, particularly concerning CPU, GPU, and memory management for modern gaming hardware. Unfortunately, the cancellation follows a surge of backlash from disappointed players after the recent Title Update 2 on June 30. Gamers reported numerous performance issues, including frame rate drops and crashes, despite a subsequent patch on July 1 aimed at fixing these problems.
Even players with high-performance GPUs like the Radeon 7900XT experienced frustrating texture streaming issues and stuttering. As tensions grew, targeted threats against CAPCOM’s staff surfaced on social media and customer support channels.
In response, CAPCOM reiterated its Anti-Customer Harassment Policy in a public statement, emphasizing that while player feedback is valued, harassment and threats won’t be tolerated. The company warned of potential legal action in serious instances.
The controversy stems from challenges faced by CAPCOM’s aging RE Engine, which struggles with the demands of Monster Hunter: Wilds’ expansive open-world design. On platforms like Steam, the game has faced severe criticism, receiving “Overwhelmingly Negative” reviews from a significant portion of users.
Despite these setbacks, CAPCOM has vowed to continue working on improving the game’s performance. Prioritizing the safety and well-being of their staff, the company remains committed to addressing technical issues in Monster Hunter: Wilds.






