A fresh datamine has reignited excitement around a possible Monster Hunter Wilds release on Switch 2, and one leftover detail is doing most of the talking. While Capcom appears to have removed several obvious references that previously hinted at a Switch 2 port, an in-game tutorial image tied to local multiplayer is still present in a newer build—fueling speculation that a Nintendo handheld version is not just possible, but likely.
The earlier leak, discovered in late December, pointed to something labeled “NSW2 upgrade edition,” which many took as direct evidence of a Switch 2 version of Monster Hunter Wilds. In the latest build, that exact wording and other related code has reportedly been scrubbed. Even so, a “Tutorial Image for Local Communication” remains, showing four handheld devices that closely resemble Nintendo’s upcoming system. For fans watching every clue, it’s the kind of visual that’s hard to dismiss.
What’s especially interesting is what that image implies about multiplayer. The tutorial appears to reference a setup similar to GameShare-style local play, where one player hosts and others join nearby without each person needing their own purchased copy. In supported Switch 2 titles, the host can run the game while up to three additional players participate through local streaming. If Monster Hunter Wilds supports this feature, it could become one of the most talked-about co-op experiences on the platform, especially for groups that play together in the same room.
Rumors of Monster Hunter Wilds on Switch 2 have been building for a while, and the broader context makes the idea feel increasingly believable. Capcom has been showing strong support for Nintendo’s next console, with multiple releases lined up. That momentum alone makes a Monster Hunter Wilds port feel like a natural next step—particularly if Capcom wants to expand the game’s audience and strengthen its sales.
Still, the biggest question isn’t whether a Switch 2 version can exist—it’s how it would run. Monster Hunter Wilds is expected to be demanding, and performance concerns have followed the game across platforms. Even on PC handhelds like the Steam Deck, players have reported difficulty holding stable frame rates, though updates have improved performance over time.
The potential saving grace for Switch 2 is upscaling technology. With DLSS support on Nintendo’s newer hardware, more ambitious ports have a better chance of feeling smooth and playable, even if raw performance isn’t on the same level as more powerful systems. Earlier datamined references also suggested upscaling support and realistic performance targets were being considered.
If Monster Hunter Wilds does land on Switch 2, expectations should be tempered. One likely outcome is a 1080p, 30fps target while docked, prioritizing stability over maximum frame rates. For many players, especially those drawn to portable co-op and local multiplayer, that tradeoff could be worth it—assuming performance remains consistent during intense hunts.
For now, nothing is officially confirmed, but the remaining tutorial image has ensured that the conversation won’t die down anytime soon. With fans closely tracking every announcement window, many will be watching the coming months for any sign that Capcom is ready to make the Switch 2 version of Monster Hunter Wilds official.






