More console and PC-era games are finally landing on iOS and Android as true native ports, and it’s happening for a simple reason: modern smartphone chipsets have reached the performance and efficiency needed to handle titles that used to punish older hardware. One of the latest examples is Tomb Raider (2013), which is now being shown running smoothly at a 60FPS average on two high-end devices: the iPhone 17 Pro Max with Apple’s A19 Pro and the REDMAGIC 11 Pro powered by the Snapdragon 8 Elite Gen 5.
The headline result is easy to like: both phones can hold a steady 60 frames per second through a variety of gameplay moments. But smooth performance doesn’t automatically mean you’re getting the same visual quality on both platforms.
In the gameplay showcased by YouTuber Dame Tech, the iPhone 17 Pro Max appears to deliver better texture quality while also pushing a higher rendered resolution. Tomb Raider’s reported rendered resolution on the iPhone 17 Pro Max sits at 2,151 x 990. The same resolution readout wasn’t shown on the REDMAGIC 11 Pro, but visually the iPhone footage seems to hold onto sharper-looking textures.
The port itself keeps settings fairly simple. Instead of a deep menu packed with toggles, there are only two presets: Performance and Graphics. Performance is the option that targets 60FPS on both phones, while Graphics drops the cap to 30FPS. So if you want that consistently fluid feel, Performance mode is the clear pick—but based on the footage, Apple’s device seems to retain nicer image quality even while playing in that smoother mode.
Another big takeaway here is how stable the experience looks. Across the 17-minute showcase, there weren’t obvious stutters or frame pacing problems, and neither device appeared to hit a major thermal wall. The REDMAGIC 11 Pro reportedly peaked around 44°C, while the iPhone 17 Pro Max ran cooler at about 39°C.
That thermal comparison is especially interesting because the REDMAGIC 11 Pro is built for sustained gaming. It doesn’t just rely on passive cooling; it uses a dedicated fan spinning at high RPM and pairs that with a liquid cooling setup. Even with all of that, the iPhone 17 Pro Max still showed lower temperatures in this run, suggesting the A19 Pro is operating very efficiently under this workload.
For Android players, there’s an additional wrinkle: earlier testing has shown Tomb Raider can run at 60+FPS even when emulated at 4K on the previous Snapdragon 8 Elite generation. If emulation can hit numbers like that, it raises questions about whether the Android native port could benefit from further optimization and polishing—especially to better take advantage of flagship gaming phones that are clearly built to handle more.
The good news is that the foundation looks strong. Tomb Raider (2013) running at a stable 60FPS on today’s best mobile hardware is a clear sign that big, demanding action-adventure games are becoming far more practical on phones. The next step is consistency: bringing Android and iOS closer together not just in frame rate, but in resolution, textures, and overall image quality so players get the best version of the game no matter which platform they choose.






