Valve Nearly Pulled Rainbow Six Siege From Steam Over Ubisoft’s Cheaper Uplay Pricing

Valve’s Steam Pricing Power Faces Scrutiny After Rainbow Six Siege Dispute

Steam remains the dominant force in PC gaming, serving as the main storefront for millions of players who buy, download, and manage their game libraries through Valve’s platform. While rival stores such as Ubisoft Connect and the Epic Games Store continue to compete for attention, Steam’s reach gives it enormous influence over how PC games are priced, promoted, and distributed.

A recent report has placed that influence under the spotlight, revealing details from an ongoing antitrust lawsuit involving Valve and major game publishers. The information suggests that Valve has taken a firm approach when publishers offer better prices or exclusive deals outside Steam.

One of the most striking examples involves Ubisoft’s popular tactical shooter, Rainbow Six Siege. According to emails examined in the case, Valve allegedly warned Ubisoft that all editions of Rainbow Six Siege could be removed from Steam “by end of day tomorrow” after discovering that Ubisoft was promoting a cheaper $15 starter pack through its own Uplay store, now known as Ubisoft Connect.

The issue appears to have centered on pricing consistency. Valve reportedly objected to Ubisoft offering a lower-priced version of Rainbow Six Siege outside Steam, especially when Steam users were not being given the same option. Because Steam is such a key marketplace for PC game sales, the threat of delisting would have created major pressure for Ubisoft to respond quickly.

The report also mentions a separate incident involving Warner Bros. Interactive Entertainment and Middle-earth: Shadow of War. In 2017, a Valve employee reportedly told Warner Bros. that preorders for the game had been removed from Steam because the Steam version was priced much higher than the same version being sold through other retailers.

Warner Bros. executives are said to have moved quickly to address the situation, highlighting just how important Steam placement can be for publishers. Losing preorder visibility or access to Steam’s massive customer base can have a direct impact on sales momentum, especially for major releases.

These cases raise broader questions about Steam’s role in the PC gaming market. On one hand, Valve may argue that it is protecting customers from unfair pricing and ensuring that Steam users receive competitive offers. On the other hand, critics may see these actions as a sign of how much control one platform can exert over publishers that rely on it for visibility and revenue.

For PC gamers, the controversy touches on an important issue: where the best game deals are allowed to appear. If publishers want to sell cheaper versions through their own stores, should they be free to do so without risking their Steam listings? Or should Valve be able to demand pricing fairness for users on its platform?

As the antitrust lawsuit continues, more details may emerge about how Valve manages its relationships with publishers behind the scenes. What is already clear is that Steam’s power in the PC gaming industry remains unmatched, and decisions made by Valve can shape pricing strategies for some of the biggest games in the world.