LEGO Batman: Legacy of the Dark Knight PC performance guide: what to know before changing settings
LEGO Batman: Legacy of the Dark Knight is not the kind of LEGO game PC players should expect to run perfectly just by selecting the highest graphics preset and moving on. Modern PC games, especially open-world titles built on Unreal Engine 5, often demand a more careful balance between image quality and performance. This new LEGO Batman adventure is no different.
TT Games has clearly pushed the series further than before. Instead of a simple hub-and-level structure, LEGO Batman: Legacy of the Dark Knight delivers a full open-world Gotham City filled with rooftops, traffic, pedestrians, crime encounters, collectibles, secrets, and famous locations such as Arkham Asylum, Ace Chemicals, and Wayne Tower. Players can glide, grapple, drive, fight, explore, and uncover side activities across a much larger Gotham than previous LEGO Batman titles offered.
That extra ambition comes with a cost. The game looks far more advanced than older LEGO releases, with dense city streets, detailed plastic-like LEGO materials, impressive lighting, rain effects, fog, glowing signs, and a darker cinematic Gotham atmosphere. However, the Unreal Engine 5 presentation also places heavier pressure on both the GPU and CPU than some players may expect from a LEGO game.
The Epic graphics preset, in particular, is not always the smartest choice. While it offers the best visual quality, it can reduce performance more than necessary, especially in busy areas of Gotham City. For many PC gamers, the best experience will come from adjusting settings manually instead of relying on the default presets.
Released on May 22, 2026, for PC via Steam, PlayStation 5, and Xbox Series X|S, LEGO Batman: Legacy of the Dark Knight is an action-adventure game developed by TT Games and published by Warner Bros. Games. It keeps the familiar LEGO formula intact, including accessible combat, puzzles, collectibles, humor, and local co-op-friendly design, but combines it with a broader Batman fantasy inspired by comics, films, television, and games.
From a gameplay perspective, this is one of the most ambitious LEGO Batman games so far. Gotham City is no longer just a backdrop. It is the main playground, filled with activities and traversal opportunities. The game gives players the feeling of being Batman in a living LEGO version of Gotham, rather than simply moving between isolated stages.
Technically, the game’s Unreal Engine 5 foundation is easy to notice. At its best, LEGO Batman: Legacy of the Dark Knight can look excellent. Nighttime streets, wet surfaces, neon lighting, LEGO bricks, and character models all benefit from the more advanced rendering pipeline. The city can be atmospheric, colorful, and surprisingly detailed.
However, the PC version also shows some familiar Unreal Engine 5 issues. Shader compilation stutter and traversal hitches can appear during gameplay, particularly when moving through the open world. There can also be distracting pauses when transitioning between gameplay and cutscenes. These interruptions do not ruin the game, but they can make the experience feel less smooth than it should.
The shader compilation process appears to be incomplete, meaning some effects or assets may still compile during actual play. This can lead to sudden stutters, even on powerful gaming PCs. In an open-world game where players are constantly moving through new areas, this type of hitching can become noticeable.
The good news is that LEGO Batman: Legacy of the Dark Knight includes a wide range of modern upscaling and frame generation options. Players can use Unreal Engine’s TSR, TAAU, FSR upscaling, DLSS Super Resolution, and XeSS Super Resolution. The game also supports frame generation technologies, including DLSS Frame Generation, FSR Frame Generation, and XeSS Frame Generation on supported hardware through driver-level support.
These options can significantly improve perceived smoothness, especially at higher resolutions. However, frame generation should not be treated as a replacement for a good base frame rate. It works best when the game is already running smoothly. If the native frame rate is too low, frame generation can introduce more noticeable input latency and visual artifacts.
Some graphics settings also require a restart before they apply correctly. LEGO Mesh Quality and frame generation settings may not update properly until the game is restarted, so players should keep that in mind when testing different configurations.
The official PC system requirements are not extreme on paper, but the performance targets are worth examining closely.
For minimum settings, the game lists an Intel Core i5-10600K or AMD Ryzen 5 1600, along with an NVIDIA GeForce GTX 960 4 GB, AMD Radeon RX 6400 4 GB, or Intel Arc A580 8 GB. It also requires 16 GB of RAM and 50 GB of SSD storage. This target is for 1080p Low settings at 30 FPS using FSR or XeSS Balanced with frame generation enabled.
For recommended settings, the game lists an Intel Core i7-12700 or AMD Ryzen 7 5800X, paired with an NVIDIA GeForce RTX 2070 SUPER 8 GB, AMD Radeon RX 6650 XT 8 GB, or Intel Arc B580 12 GB. It again requires 16 GB of RAM and 50 GB of SSD storage. This target is for 1440p Medium settings at 60 FPS using DLSS, FSR, or XeSS Quality with frame generation enabled.
The concern is that both performance targets mention frame generation. Targeting 30 or 60 FPS with frame generation enabled can imply a much lower base frame rate before interpolation. That is not ideal. Frame generation is most useful when it improves an already playable experience, not when it is used to cover up weak native performance.
A low base frame rate can still feel sluggish, even if the displayed frame rate looks higher. Input response, camera motion, and artifacting all become more noticeable when frame generation is applied on top of a poor foundation. PC players should aim for a solid native frame rate first, then enable frame generation as an extra enhancement if their hardware supports it.
CPU performance is another important part of the picture. Open-world Gotham can become demanding when the streets are packed with pedestrians, vehicles, lighting, geometry, and asset streaming. Even if the GPU is powerful, the CPU can still affect smoothness, especially in dense city areas.
Testing in a busy Gotham City location showed that average frame rates can be high on a powerful system, but the lower-end frame time metrics are less consistent. In other words, the game may look fast on average, but sudden dips and spikes can still happen. These are the moments players actually feel as stutter or uneven motion.
The test setup used an Intel Core i7-14700K, 32 GB of DDR5-7000 memory, a 2 TB PCIe 4.0 NVMe SSD, an NVIDIA GeForce RTX 4090 24 GB, and Windows 11 25H2 with updated drivers and firmware. The benchmark was run at 1080p using the Epic preset with DLSS Super Resolution set to Ultra Performance in order to reduce the GPU load and expose CPU limitations.
Even on this high-end system, the game showed frame time spikes during a short run through a demanding part of Gotham. Average FPS was strong, but 1% lows and 0.1% lows were not as stable as expected. Some frame time spikes reached the 15 to 20 millisecond range or higher, which can be visible even on variable refresh rate displays.
This suggests that LEGO Batman: Legacy of the Dark Knight is not only a GPU-heavy game at high settings, but also one that can be affected by CPU load, streaming behavior, and engine-related stutter. Players with mid-range CPUs may need to be especially careful when chasing high frame rates in dense open-world areas.
For the best PC experience, players should avoid blindly using the Epic preset. Instead, the smarter approach is to start with a balanced preset, enable a quality upscaling mode if needed, and then adjust individual settings based on performance. Settings that heavily affect shadows, view distance, effects, crowd density, reflections, and LEGO mesh detail are often good places to begin when trying to improve frame rate.
If the game feels smooth but GPU usage is high, upscaling can help. DLSS, FSR, XeSS, or TSR can improve performance while preserving image quality, depending on the graphics card being used. At 1440p or 4K, Quality or Balanced modes are usually better starting points than aggressive performance modes, unless the system is struggling badly.
If stutter is the main problem, lowering graphics settings may not fully solve it. Shader compilation and traversal hitches are often engine-side issues. Installing the game on an SSD is essential, and keeping GPU drivers updated may help. Restarting the game after major graphics changes is also recommended.
LEGO Batman: Legacy of the Dark Knight is a major visual step forward for the LEGO Batman series. Its open-world Gotham City, detailed LEGO materials, atmospheric lighting, and modern effects make it more impressive than older TT Games releases. But it is also more demanding, and its Unreal Engine 5 foundation brings some performance challenges.
The game can run well, but the best experience requires a bit of tuning. Players should focus on maintaining a strong native frame rate, use upscaling wisely, treat frame generation as a bonus rather than a fix, and be prepared for some unavoidable stutter during traversal or scene transitions.
For PC gamers searching for the best LEGO Batman: Legacy of the Dark Knight settings, the main takeaway is simple: the Epic preset is not always worth the performance cost. With careful adjustments, Gotham can still look excellent while running much more smoothly.LEGO Batman: Legacy of the Dark Knight PC Performance and Best Graphics Settings
LEGO Batman: Legacy of the Dark Knight is shaping up to be a demanding PC release, especially for players exploring the dense open-world streets of Gotham City. This is the kind of game where fast traversal, quick combat, heavy camera movement, traffic, NPC activity, asset streaming, and complex lighting can all happen at once. As a result, smooth performance depends on more than just having a powerful graphics card.
The game appears to scale across many CPU cores, which is good news for modern processors. However, like many large open-world games built with advanced rendering technology, the main CPU limitation may not come from core count alone. Instead, performance is likely to depend heavily on the CPU memory subsystem, including cache performance, memory latency, and memory bandwidth.
That means processors with large cache designs, such as AMD Ryzen X3D models, could perform especially well in CPU-limited areas. Well-tuned Intel Core 12th-generation and newer systems may also deliver strong results, particularly when paired with fast memory and optimized system settings. Once a processor reaches a certain level of clock speed and per-core performance, memory behavior can become the bigger factor in maintaining stable frame pacing.
This is also a game that could benefit from future Unreal Engine improvements. Dense open-world environments can place serious stress on the CPU render thread, asset streaming systems, traversal logic, and scene management. LEGO Batman: Legacy of the Dark Knight seems to use multiple CPU threads reasonably well, but the wider system memory pipeline may still be the key performance limiter in busy city areas.
Frametime consistency is another important factor to watch. In many Unreal Engine 5 games with complex environments, reports from the PC gaming community suggest that AMD graphics cards can sometimes deliver more consistent frametimes than comparable NVIDIA cards, especially in open-world titles that stress both the CPU and GPU. This does not mean every AMD GPU will automatically feel smoother than every NVIDIA GPU, and the situation is more complicated than any single driver-related explanation. Still, it is a trend worth remembering when analyzing performance in demanding UE5 games.
A Closer Look at LEGO Batman: Legacy of the Dark Knight’s Graphics Settings
To find the best balance between image quality and performance, the game’s graphics settings need to be tested carefully. LEGO Batman: Legacy of the Dark Knight includes a solid range of options, including individual graphics settings, several upscaling technologies, frame generation support, and an internal resolution slider for TSR and TAAU called “Anti-Aliasing Base Resolution.”
For testing, the Epic preset at 2560×1440 was used as the baseline, with TSR set to 100% render resolution and all Fullscreen Effects enabled. The default gameplay and camera field-of-view values were also used to keep results consistent.
The game supports TSR, TAAU, FXAA, DLSS Super Resolution, DLAA, FSR upscaling, FSR AA, XeSS Super Resolution, and XeSS AA. TAAU can improve performance compared to TSR, but it looks noticeably worse in motion. For that reason, it should mainly be considered a fallback option if DLSS, FSR, XeSS, or TSR are not suitable for your setup.
Testing was focused on Gotham City because it represents the game’s most important and demanding environment. Gotham is where much of the experience takes place, and it does not only challenge the GPU. The city’s NPCs, traffic, geometry density, lighting, streaming workload, and background activity can also put pressure on the CPU, system RAM, and storage drive.
The Fullscreen Effects options include Motion Blur, Vignettes, Weather Effects, Repeating Visual Effects, Bloom, and Screen Space Ambient Occlusion. Together, these settings had a performance impact of just under 5% in testing. Whether to enable them mostly comes down to personal taste, but there are two important exceptions. Weather Effects add a lot to the atmosphere, especially during rainy scenes, and Screen Space Ambient Occlusion should be left on because it noticeably improves ambient and indirect lighting quality.
The graphics menu is useful, but it could be better. It offers many settings and modern upscaling choices, but it lacks a live preview for individual options. It also does not show helpful real-time information such as GPU VRAM usage, system RAM usage, CPU and GPU frametimes, driver details, or live framerate readouts. These tools would make it easier for PC players to tune performance without relying on external monitoring software.
Anti-Aliasing and Temporal Upscaling
LEGO Batman: Legacy of the Dark Knight gives players plenty of anti-aliasing and upscaling options. The best choice depends on your GPU.
NVIDIA GeForce RTX users should generally choose DLSS Super Resolution for better performance or DLAA for high-quality anti-aliasing at native resolution.
AMD Radeon RX users should use FSR upscaling or FSR AA. Newer RDNA4 cards benefit from FSR 4.1, while older RDNA cards can use FSR 3.1.
Intel Arc users should choose XeSS Super Resolution or XeSS AA.
Players who prefer a non-vendor-specific option should use TSR and adjust the Anti-Aliasing Base Resolution slider carefully.
In general, the goal is to use the best temporal reconstruction option available for your hardware. These technologies can greatly improve image stability and performance, especially in a visually busy open-world game.
Anti-Aliasing Quality
The Anti-Aliasing Quality setting affects both TAAU and TSR, though its impact is most noticeable when using TSR. This option only appears when TAAU or TSR is selected as the anti-aliasing or upscaling method.
Medium offers the best balance. Lower settings can reduce temporal stability and weaken image reconstruction, making the game look less clean during movement. Higher settings can improve quality slightly, but the performance cost may not be worth it, especially because the Epic preset is already demanding.
Recommended setting: Medium
Lighting Quality
Lighting Quality controls the number of visible lights and the distance at which lights appear. Interestingly, the game does not include a separate setting that clearly controls global illumination or indirect diffuse lighting, which is often where a Lumen-related option would appear in Unreal Engine 5 games.
Because of that, Lighting Quality seems more focused on light count and light draw distance rather than the full quality of global illumination. Even so, lighting plays a huge role in Gotham’s atmosphere. The city depends on neon signs, street lamps, vehicle lights, reflections, and moody nighttime contrast to sell its comic-book style.
High is the best choice for most players. It keeps Gotham looking rich and atmospheric while avoiding the extra cost of the Epic setting.
Recommended setting: High
Shadows
The Shadows setting affects shadow resolution, shadow draw distance, and how many lights can cast shadows.
Shadows are extremely important in a Batman game. Gotham’s dark alleys, rooftops, streets, and dramatic lighting rely on strong shadow detail to create depth and atmosphere. Dropping this setting too low can make the image look flatter and less cinematic.
High is the recommended option. It preserves most of the intended shadow quality while reducing the heavier GPU demand of the Epic setting.
Recommended setting: High
View Distance
View Distance controls how far away objects remain visible before being culled to improve performance. This setting is especially important in an open-world Gotham City, where players can move quickly across rooftops, streets, and large city blocks.
A higher View Distance helps maintain the sense of scale and density, making Gotham feel more complete when looking across the skyline or moving through busy urban areas. Lowering it too much may improve performance, but it can also cause distant objects to disappear sooner, which can hurt immersion.
For most systems, it is best to avoid cutting View Distance too aggressively unless you are severely CPU-limited or struggling in the busiest parts of the city.
Recommended setting: High, with Medium as a fallback for weaker CPUs
Best Optimized Settings for LEGO Batman: Legacy of the Dark Knight
For a strong balance between visuals and performance, these settings are a good starting point:
Anti-Aliasing or Upscaling: DLSS, FSR, XeSS, or TSR depending on your GPU
Anti-Aliasing Quality: Medium
Lighting Quality: High
Shadows: High
View Distance: High
Screen Space Ambient Occlusion: On
Weather Effects: On
Other Fullscreen Effects: Personal preference
TAAU: Use only as a fallback if other upscaling options are not practical
These settings should help preserve Gotham’s atmosphere while reducing unnecessary performance cost. Players with high-end systems can push more settings toward Epic, but those chasing smoother frametimes may get better results by staying at High for the most demanding options.
Final Thoughts
LEGO Batman: Legacy of the Dark Knight looks like a visually rich and technically demanding open-world PC game. Its performance profile is shaped by more than GPU power alone. CPU cache behavior, memory bandwidth, asset streaming, frametime consistency, and upscaling quality all play major roles in how smooth the game feels.
For the best experience, players should focus on stable frametimes rather than chasing the highest possible average FPS. Choosing the right upscaler, keeping key visual settings at High, enabling SSAO and Weather Effects, and avoiding overly aggressive cuts to lighting, shadows, and view distance should deliver the best balance between performance and visual quality in Gotham City.Best PC graphics settings for LEGO Batman: Legacy of the Dark Knight
LEGO Batman: Legacy of the Dark Knight is more demanding than many players might expect from a LEGO game. Gotham City is packed with buildings, traffic, pedestrians, props, weather effects, reflections, and a huge amount of LEGO detail, all running on Unreal Engine 5. That means maxing out every option is not always the smartest move, especially if you want smooth performance without losing the game’s cinematic look.
After testing the graphics options, the best approach is to avoid the heavy Epic preset and use optimized settings that keep Gotham looking rich, busy, and atmospheric while improving frame rates significantly. These settings are aimed at giving players the best balance between image quality and performance on PC.
Anti-Aliasing and Upscaling
For most players, using a modern upscaling solution is highly recommended. LEGO Batman: Legacy of the Dark Knight can be demanding at higher resolutions, and temporal upscaling helps reduce GPU load while keeping image quality sharp enough during gameplay.
NVIDIA RTX users should use DLSS Super Resolution. AMD users should use FSR, while Intel Arc users should use XeSS. If none of those options are ideal for your setup, TSR is a solid fallback.
Recommendation: DLSS for NVIDIA RTX GPUs, FSR for AMD GPUs, XeSS for Intel Arc GPUs, TSR as fallback
Anti-Aliasing Quality
Medium is the best option for Anti-Aliasing Quality. It provides a good image without adding unnecessary performance cost. Higher settings may clean up the image slightly, but the difference is not dramatic enough during normal gameplay to justify the extra GPU load.
Recommendation: Medium
Lighting Quality
Lighting is a major part of Gotham’s atmosphere. The city relies heavily on moody streets, glowing signs, dark interiors, and dramatic nighttime scenes. High preserves most of the intended visual quality while avoiding the heavier cost of Epic.
Recommendation: High
Shadows
Shadows are important in any Batman game, and LEGO Batman: Legacy of the Dark Knight is no exception. They add depth to alleys, rooftops, vehicles, characters, and environmental objects.
High is the best balance here. Lower settings can make the world look flatter, while Epic is more expensive than necessary for the visual improvement it provides.
Recommendation: High
View Distance
View Distance controls how far away objects, geometry, buildings, props, traffic, pedestrians, and LEGO-specific details remain visible. Since Gotham City is a dense open-world environment, this setting can affect both performance and immersion.
Medium is the most sensible choice. Going lower can make distant detail loss more obvious while exploring the city, but going higher adds performance cost without a major visual improvement during regular gameplay.
Recommendation: Medium
Streaming Distance
Streaming Distance determines how far away objects are loaded into the world. This setting appears to affect CPU performance more than GPU performance, likely because it is tied to asset loading, memory behavior, storage speed, and movement through the open world.
High is recommended because Gotham benefits from a healthy streaming distance, especially when moving quickly through the city. Lower settings may help weaker CPUs or slower storage devices, but they can also make the world feel less consistent.
Recommendation: High
Textures
Textures mainly affect VRAM usage rather than raw GPU performance. At 1440p, the Epic texture setting can require at least 12 GB of VRAM. Even High, Medium, and Low can use more than 10 GB depending on resolution and upscaling.
If your GPU has 12 GB of VRAM or more and you play at 1440p, Epic textures are a good choice. If you have an 8 GB graphics card, you may need to lower textures and use upscaling to reduce stutters, hitching, or texture streaming problems.
Recommendation: Epic for 12 GB or higher GPUs at 1440p; High or Medium for lower-VRAM GPUs depending on resolution and upscaling
Anisotropic Filtering
Anisotropic Filtering improves texture clarity at sharp viewing angles. It is especially noticeable on roads, floors, rooftops, and long flat surfaces.
Usually, this setting has almost no performance cost and should be maxed out. In this game, lowering Anisotropic Filtering to 4X or below can strangely reduce performance in some areas. Because of that, the best choice is simple: leave it at 16X.
Recommendation: 16X
Material Quality
Material Quality affects how surfaces react to light, which matters a lot in a LEGO game. LEGO bricks, minifigures, capes, roads, vehicles, and environmental surfaces all rely on convincing material detail to sell the toy-like visual style.
High is the best option. Lower settings reduce surface richness, while Epic does not improve the image enough to justify the extra cost in an optimized setup.
Recommendation: High
Distance Field Ambient Occlusion
Distance Field Ambient Occlusion improves ambient shadowing and contact depth using mesh distance fields. In simple terms, it helps objects feel grounded in the world instead of looking flat or disconnected.
High offers the best visual balance. Lowering this setting can reduce depth and make scenes appear less natural.
Recommendation: High
LEGO Mesh Quality
LEGO Mesh Quality controls the detail level of loaded meshes. Since the entire game is built around LEGO bricks, minifigures, vehicles, props, and dense environments, this setting is important for the game’s identity.
Testing shows there is not enough performance gain from lowering it to make the visual downgrade worthwhile. Keeping it at Epic helps preserve the clean, detailed LEGO look.
Recommendation: Epic
Effects
Effects control particle lighting and volumetric elements such as clouds, fog, and atmospheric effects. Since Gotham City depends heavily on fog, darkness, weather, and dramatic mood, this setting has a real impact on presentation.
High keeps most of the intended atmosphere while avoiding the heavier performance cost of Epic.
Recommendation: High
Reflections
Reflections are more complex than they first appear. Low and Medium generally rely on Screen-Space Reflections and lower-quality fallback methods, while High and Epic use Software Lumen ray-traced reflections through Signed Distance Fields.
Screen-Space Reflections can sometimes look sharp from certain angles, but they can only reflect what is already visible on screen. Software Lumen reflections are more complete and better suited to a detailed open world, though they are also more demanding.
High is the best compromise. It keeps the more complete reflection method without pushing performance costs as high as Epic.
Recommendation: High
Post Processing
Post Processing controls effects such as motion blur, depth of field, bloom, and other cinematic image treatments. This setting partly comes down to personal taste because some players prefer a cleaner image, while others like a more film-like presentation.
For the best balance between visuals and performance, Medium is the strongest choice.
Recommendation: Medium
Population Quality
Population Quality adjusts how many pedestrians appear in Gotham City. This setting affects more than performance; it changes how alive the city feels.
Lowering it too much can make Gotham feel empty, which hurts the atmosphere of a dense urban Batman game. High keeps the streets populated without being excessive.
Recommendation: High
Screen Space Ambient Occlusion
Screen Space Ambient Occlusion should be left on. It adds extra contact shadows and depth in many areas, helping characters, props, and buildings sit more naturally in the scene.
Recommendation: On
Weather Effects
Weather Effects should also stay on. Rain, fog, and atmospheric effects are a big part of Gotham’s identity, and turning them off can make the city feel less dramatic.
Recommendation: On
Other Fullscreen Effects
Other fullscreen effects are mostly a matter of personal preference. If you like a more cinematic image, leave them enabled. If you prefer a cleaner presentation, adjust them to taste.
Recommendation: Personal preference
Optimized graphics settings for LEGO Batman: Legacy of the Dark Knight
Anti-Aliasing / Upscaling: DLSS for NVIDIA RTX GPUs, FSR for AMD GPUs, XeSS for Intel Arc GPUs, TSR as fallback
Anti-Aliasing Quality: Medium
Lighting Quality: High
Shadows: High
View Distance: Medium
Streaming Distance: High
Textures: Epic for 12 GB or higher GPUs at 1440p; High or Medium for lower-VRAM GPUs
Anisotropic Filtering: 16X
Material Quality: High
Distance Field Ambient Occlusion: High
LEGO Mesh Quality: Epic
Effects: High
Reflections: High
Post Processing: Medium
Population Quality: High
Screen Space Ambient Occlusion: On
Weather Effects: On
Other Fullscreen Effects: Personal preference
Epic preset vs optimized settings performance
The Epic preset is expensive, and not every setting delivers a meaningful visual upgrade. In a GPU-limited 1440p test scene, optimized settings produced a major performance improvement while keeping the game visually close to the maxed-out experience.
Epic preset performance:
Average FPS: 106
1% low FPS: 79
0.1% low FPS: 69
Optimized settings performance:
Average FPS: 153
1% low FPS: 109
0.1% low FPS: 95
That means the optimized settings improved average frame rate by around 44%. The 1% lows and 0.1% lows also improved by around 38%, which helps make gameplay feel much smoother and more stable.
For an Unreal Engine 5 open-world game, that is a strong result. The visual downgrade is not severe during normal gameplay, but the performance gain is large enough to make a clear difference, especially on high-refresh-rate displays.
Final thoughts
LEGO Batman: Legacy of the Dark Knight is a surprisingly demanding PC game, but it can run much better with the right settings. The biggest issues are not only GPU load, but also shader compilation stutters, traversal hitches, cutscene transition hiccups, CPU-limited frametime spikes in busy Gotham areas, and unusual behavior from certain graphics options such as Anisotropic Filtering.
The best way to improve performance is to use optimized graphics settings, enable the right upscaling option for your GPU, and avoid relying on the maxed-out Epic preset. If your system has enough baseline performance, frame generation can also help on high-refresh-rate monitors.
With these settings, LEGO Batman: Legacy of the Dark Knight can deliver a smoother, more balanced PC experience while still preserving Gotham’s atmosphere, LEGO detail, and cinematic Batman style.






