New Blood CEO Blasts NVIDIA DLSS 5: “Nobody Asked for This”

Nvidia’s next big graphics feature, DLSS 5, is already sparking a heated debate across the PC gaming world, and some of the loudest criticism is coming from well-known indie developers. Revealed during Nvidia’s GTC event and expected to arrive this fall alongside RTX 50-series GPUs, DLSS 5 is being pitched as a major leap forward: photorealistic lighting, more detail, and smarter image quality by combining conventional rendering methods with generative AI.

But while earlier versions of DLSS were largely seen as performance-boosting tools, this new direction is raising alarm among creators who feel the technology is shifting from “helpful upscaling” into something far more invasive.

New Blood Interactive CEO David Oshry, whose studio is known for stylized modern classics like ULTRAKILL, Dusk, Iron Lung, and Gloomwood, has become one of the most direct critics of the announcement. In a candid reaction, Oshry questioned the entire premise of the new feature and whether it even belongs under the DLSS name in the first place. His core argument is simple: DLSS has always been associated with deep learning upscaling and super sampling, not generative AI. In his view, rebranding the concept as something like “generative upscaling” would have triggered immediate backlash, yet calling it DLSS 5 makes it sound like a normal, expected evolution of existing tech.

Oshry also argues that gamers and developers can see where this is heading, even if the official messaging frames it as a shiny new upgrade. To him, the strongest response isn’t angry comments or online outrage, but consumer and developer pressure that hits where it matters most: purchases and partnerships. He urges people to “vote with their wallets” and suggests developers should reconsider collaborating with Nvidia if they want the company to pivot back toward what many players actually ask for each hardware generation: higher native performance, better value, and more affordable GPUs.

He compared the moment to previous industry flashpoints—like the pushback against NFTs, crypto game schemes, and other monetization trends that players have criticized for years, including predatory microtransactions, loot boxes, and battle passes. The message is that if enough people push back hard enough, companies do change course.

Not everyone agrees. Some developers have suggested the tide can’t really be stopped, implying that generative AI-driven rendering features are simply the next stage of the graphics arms race, whether players like it or not.

Adding more fuel to the debate, Dusk creator David Szymanski echoed Oshry’s concerns, especially the common defense that DLSS 5 will be “optional.” Szymanski argues that “optional” features in modern PC games often stop being truly optional once the industry starts building games around them. He compares it to other resource-intensive features that began as toggles but eventually shaped performance expectations and development targets. The practical result, as many players have experienced, is that games can end up relying on these technologies to hit acceptable frame rates, making the “off switch” feel more theoretical than real.

Szymanski acknowledges that DLSS has delivered real benefits in recent releases, and that newer versions have proven useful. But he also points to the tradeoffs, arguing that heavy dependence on upscaling and similar techniques can come at the expense of clarity, accessibility, and overall playability—especially for players who don’t have the newest GPUs or who prefer a clean, artifact-free image.

Oshry takes the creative concern even further, questioning what this means for game art itself if the industry leans harder into generative approaches. His worry isn’t just technical. It’s philosophical: if AI increasingly fills in the details, what happens to intentional art direction, handcrafted visuals, and the human choices that define a game’s look and mood?

With DLSS 5 slated to launch with RTX 50-series graphics cards later this year, the conversation is likely to intensify. For some, it’ll be an exciting new tool to squeeze more visuals out of demanding games. For others, it’s a sign that the industry is drifting toward a future where software tricks and AI synthesis matter more than raw hardware power and deliberate artistic craft. Either way, DLSS 5 has already become one of the most controversial PC gaming technologies on the horizon.