Metro 2039 Hands-On Preview: A Darker, Tenser Return to Survival Horror
When Metro 2039 was first revealed, it was hard not to feel cautiously optimistic. Metro Exodus had plenty of strong moments, but for many longtime fans, it didn’t fully capture the oppressive dread and desperate survival atmosphere that made Metro 2033 and Metro: Last Light so memorable. It leaned more heavily into open-ended shooting and exploration, while some of the series’ signature tension felt slightly diluted.
After spending time with the Metro 2039 demo at Gamescom, those concerns are much easier to set aside. While the game still includes familiar first-person shooter elements, the bleak horror, claustrophobic tension, and survival-focused decision-making feel much closer to the classic Metro experience. This new entry appears to be pulling the series back toward what made it stand out in the first place.
The demo began with a mission to eliminate the general of a rival faction who had been threatening a settlement of survivors. From the start, Metro 2039 offered a choice: move carefully through ruined buildings and avoid attention, or take a more direct route and risk running into hostile forces, both human and otherwise.
I chose the stealthier path, and that decision immediately brought back the series’ signature sense of vulnerability. Every step required caution. Radiation levels had to be monitored, oxygen supplies had to be managed, and wearing a mask was essential to maintaining visibility and surviving the environment. The game constantly reinforces that the world itself is just as dangerous as the enemies roaming through it.
Inside the first building, a few smaller creatures provided an early threat, though they were easy enough to handle with precise shots. Things became far more unsettling on the upper floors, where something began moving through the shadows. A mysterious creature started eliminating guards one by one, striking from the darkness with eerie precision.
Its presence was both helpful and suspicious. On one hand, it cleared out enemies and created a tense atmosphere. On the other, it felt almost too convenient. Since the demo seemed to take place early in the game, it may have been designed as a tease rather than a major gameplay feature. Still, it raises some intriguing questions. Is this creature an unpredictable force that will return later as a threat? Will it become a recurring presence? Or is Metro 2039 setting up something far more sinister?
Gameplay-wise, Metro 2039 remains familiar to anyone who has played previous entries. The careful movement, resource management, and tactical combat are still present, but the crafting system appears to have received a welcome upgrade. Players can still use the backpack to craft essential items, but it now seems possible to make smaller weapon adjustments as well. Compared to Metro Exodus, crafting feels smoother, clearer, and more useful without becoming overly complicated.
Exploration also has more depth this time around. One of the more interesting tools in the demo was a black light, which can be used to uncover hidden loot, secret routes, and environmental clues. During the search for the general, I discovered a library containing hints to a safe code hidden somewhere in the building. The clues initially seemed confusing, but following them carefully eventually led to the solution. It was a small but satisfying moment that encouraged paying attention to the environment rather than simply rushing forward.
Once the safe was opened, the next objective was to infiltrate the general’s stronghold. This section offered another meaningful choice: silently kill the guards, knock them unconscious, or abandon stealth entirely and start a firefight.
I initially tried to keep things quiet by knocking enemies out instead of killing them. That plan fell apart quickly when one guard discovered an unconscious ally and woke him up. Suddenly, the area was on high alert, forcing me to change tactics. From there, the mission shifted into a more aggressive encounter, and lethal force became the easiest way forward.
Gunplay feels smooth, especially when aiming down sights. Weapons have a solid weight to them, and combat feels responsive. However, blind firing felt surprisingly powerful, almost too effective at times. Even on normal difficulty, enemies went down fairly quickly, making the firefights feel less threatening than expected. Since this appeared to be an early-game mission, the demo may have been tuned to make players feel capable before introducing tougher challenges later.
Unfortunately, the demo ended before I was able to reach the general, but the time spent with Metro 2039 left a strong impression. Most importantly, it feels like the game is moving in the right direction. It captures more of the tone and tension of Metro: Last Light while still building on the larger scale introduced in Metro Exodus.
The combat feels more deliberate, the atmosphere is more oppressive, and the world feels genuinely hostile again. Metro 2039 constantly reminds you that survival is never guaranteed. Whether it is radiation, mutants, armed factions, limited resources, or unseen horrors lurking nearby, danger feels like it could strike at any moment.
Visually, Metro 2039 looks impressive. The environments have the grimy, worn-down look fans expect from the series, but with a more polished and detailed presentation. Dark lighting, unsettling ambient audio, and tense music all work together to create a constant feeling of unease. The game understands that horror is not just about monsters jumping out of the dark. It is about making players feel exposed, uncertain, and desperate to stay alive.
The demo was shorter than I would have liked, but it did enough to suggest that Metro 2039 could become a strong follow-up to Metro Exodus. If the final game can successfully blend the survival horror intensity of the earlier titles with the broader ambitions of the newer entries, it may become exactly the sequel fans have been waiting for.
Metro 2039 is scheduled to launch on February 4, 2027, for Windows PC via Steam, Microsoft Store, and Epic Games Store, as well as Xbox Series X|S and PlayStation 5.






