Hytale Update 3 Lands as Hypixel Studios Hints Some New Features Could Be Short-Lived

Hypixel Studios has rolled out Hytale Update 3, marking the third major early-access patch since the game opened to players on January 13. After just a month in the wild, the sandbox adventure is already seeing rapid-fire improvements as the studio works to smooth out rough edges, respond to feedback, and keep the road to full release moving in the right direction.

This latest Hytale update focuses on the kinds of quality-of-life changes players notice immediately. Sleep now comes with clearer notifications when you use a bed, making it easier to understand what’s happening in multiplayer or busy sessions. The interface has also been tuned for smoother navigation, with additional refinements aimed at reducing friction while you move through menus and manage your character. On top of that, inventory handling and building tools have received updates that reflect some of the most common community requests so far.

At the same time, the developers are making it clear that Hytale’s early-access experience isn’t meant to be set in stone. Lead developer Collins-Laflamme has warned players not to get too attached to every current convenience or system, emphasizing that the game is still evolving quickly. In a message shared with the community, he noted that how players experience Hytale is expected to look “very different” a year from now.

That doesn’t mean feedback is being ignored—quite the opposite. Collins-Laflamme explained that player suggestions are actively helping the team decide what to tackle first. For now, the studio is prioritizing “quick” improvements that solve real frustrations in the current build, even if those tweaks aren’t the final long-term solution once deeper gameplay systems arrive.

One example the developer pointed to is a potential change many sandbox players will recognize immediately: infinite water. The team is considering adding an infinite water option in a future update to cut down on the tedious routine of hauling buckets back and forth just to fill a pond. It would also prevent the awkward visual side effect of draining nearby rivers and lakes during big building projects.

However, the developers also hinted that this kind of feature may not last forever. As Hytale expands its survival and progression systems, water could become a meaningful resource tied to future mechanics such as farming, crafting, or other yet-to-be-revealed systems. If that happens, unlimited water might clash with the game’s longer-term balance. The current plan, as described by Collins-Laflamme, is to make life easier in the short term—then, if these early conveniences need to be removed later, they’ll be replaced with something “equal or better” that’s supported by real gameplay depth rather than a simple shortcut.

For players who want to jump in right now, Hytale is currently available on Windows, macOS, and Linux. It may not be listed on Steam, but it can still be played on a Steam Deck using the Linux launcher.

With frequent early-access updates, a growing list of player-driven improvements, and major gameplay changes already being teased for the year ahead, Hytale’s current build is best viewed as a fast-moving foundation—one that’s being reshaped patch by patch as the developers push toward a more complete release.