Hold Your Fire: Digital Foundry Finds Asus ROG Ally X’s Performance Underwhelming

If you were hoping the Asus ROG Xbox Ally X would deliver living room console power in a handheld, early impressions suggest tempering expectations. A recent hands-on look found the software still in a pre-release state and highlighted mixed performance across big-budget games.

In more demanding titles, results varied widely. Doom: The Dark Ages fared relatively well on the ROG Xbox Ally X when tuned for efficiency. Running at 540p upscaled to 1080p, with low settings, Dynamic Resolution Scaling, and FSR 3 set to Performance, the handheld hovered around 50 frames per second. For a TDP-limited portable with a 7-inch screen, that’s a respectable showing. Even so, pushing a 1080p output is arguably too ambitious for a device with this power budget, and a 720p target makes more sense for both image quality and stability on a small display.

Clair Obscur: Expedition 33 told a different story. At 1080p with low settings, using Unreal Engine 5’s Temporal Super Resolution, the opening level delivered roughly 27–30 frames per second. That gulf underscores how performance on handheld PCs can be highly dependent on the game engine and the specific optimization profile.

The takeaway is clear: those expecting a traditional home console-like experience with locked frame rates in modern AAA releases should rein in their expectations. The ROG Xbox Ally X is powered by a Z2 Extreme APU with Zen 5 CPU cores and an RDNA 3.5 integrated GPU, but it remains a portable machine constrained by thermals and power.

There is one important caveat. The units tested were running early software, and firmware or driver updates could tighten performance and polish the experience before or shortly after launch. Until final retail units are in hand, consider these numbers an early snapshot rather than the last word.

If you’re eyeing the ROG Xbox Ally X for on-the-go gaming, plan around realistic settings: lower output resolutions like 720p, a mix of low settings with smart upscaling such as FSR, and frame rate targets in the 30–50 FPS range depending on the game. With expectations set appropriately, the handheld looks capable—just not a one-to-one replacement for a full-size console.