The AI boom is no longer just a hardware story. After sending memory and GPU-related costs soaring, it’s now starting to reshape the way games operate—right down to whether certain titles can keep their online modes alive.
The latest example is Stormgate, a relatively new real-time strategy game that’s set to lose all online functionality because the company hosting its servers has changed direction. Stormgate’s server host, Hathora, was acquired in March 2026 by Fireworks AI. Following the acquisition, Hathora announced it will wind down its gaming-related services and discontinue offerings aimed at game developers.
On paper, there is a path forward. Hathora has pointed existing customers toward GameFabric by Nitrado as a migration partner. In Stormgate’s case, though, the developer says that stopgap option won’t be enough to maintain the game’s current online operations. Frost Giant Studios has explained that when Hathora’s service ends, Stormgate’s multiplayer and other online features will be shut down. To keep the game playable, the studio plans to release a patch enabling offline play. However, bringing online modes back would require finding a new long-term partner to handle ongoing service and operations.
That’s a particularly painful hit for Stormgate because online play is a central part of how modern RTS games build communities and keep players engaged. The title launched in August 2025 after about a year in beta, positioning itself as a major new RTS contender backed by former Blizzard developers. It also raised millions through Kickstarter and additional investment. Still, it never found the breakout momentum many fans expected, and player activity has reportedly been low. Losing multiplayer could be the final blow that causes those numbers to drop even further.
What makes this situation bigger than one game, though, is the vulnerability it highlights across the industry—especially for smaller studios. Many developers outsource key online components like matchmaking, server hosting, and networking technology to reduce costs and speed up development. That approach works until it doesn’t. If a hosting provider gets acquired, pivots to a different business model, or decides gaming is no longer worth the effort, entire live-service features can disappear quickly. In the worst cases, games can be left scrambling for alternatives while players lose access to modes they paid for or invested time into.
With AI infrastructure demand surging, the risk may grow. Cloud capacity, high-performance memory, and data center resources are increasingly being prioritized for AI workloads, which can be more profitable than traditional game hosting. As more infrastructure companies chase AI-related revenue, gamers and developers may see more disruptions—ranging from higher operating costs to sudden service changes that directly affect online play.
Stormgate’s shutdown of online features is a clear warning sign: the ripple effects of the AI boom aren’t confined to PC parts and console components anymore. They’re starting to reach the games themselves.






