Techland Denies Microtransaction Claims for Dying Light: The Beast

In exciting news for the Dying Light community, Techland has quelled any concerns about the introduction of microtransactions in the upcoming game, Dying Light: The Beast. Franchise director Tymon Smektala confirmed there are no plans to reintroduce virtual currencies, known as DL points, which had previously sparked controversy.

Smektala’s response to a fan’s question made it clear: “Not planned.” This decision delights fans, as Techland aims to build trust with its community by steering clear of post-launch monetization tactics.

The backlash towards DL points in Dying Light 2: Stay Human was significant. Introduced 18 months after the game’s launch in 2022, the system locked cosmetics behind extra purchases. Players were frustrated with having to buy more points than needed because of rigid bundle pricing. Accusations of greed surfaced, and although Dying Light 2 achieved impressive sales figures with five million copies sold in the first month, community trust took a hit.

Smektala and Techland seem committed to prioritizing player feedback over potentially lucrative monetization practices, maintaining a player-friendly approach for Dying Light: The Beast. This focus reflects lessons learned from criticisms that Dying Light 2 strayed from the series’ core survival horror roots.

Despite assurances about monetization, Tencent’s significant $1.6 billion investment in Techland, increasing its stake to 67%, raises questions about future decisions. For now, however, the focus remains on perfecting Dying Light: The Beast, taking extra time to polish the game with a release date now set for September 19, 2025.

Fans eager to explore the game can look forward to a hands-on demo at Gamescom 2025 in Hall 6, offering an early glimpse into the thrilling world of Castor Woods.