Phantom Blade Zero Delayed to October 29, but S-Game Says GTA 6 Is Not the Reason
S-Game has officially delayed Phantom Blade Zero, moving the highly anticipated action RPG from its original September 9 release date to October 29. While the new date places the game closer to the launch window of Grand Theft Auto VI, the studio insists the decision has almost nothing to do with Rockstar’s upcoming blockbuster.
According to Phantom Blade Zero director and S-Game CEO Qiewi “Soulframe” Liang, the delay is primarily about giving the team more time to polish the game, fix bugs, and improve performance across different hardware configurations. Liang made it clear that the studio is not shaping its launch plans around competing releases, even one as massive as GTA 6.
Phantom Blade Zero has drawn major attention thanks to its stylish martial arts combat, cinematic presentation, and fast-paced action built in Unreal Engine 5. Since its reveal, the game has stood out as one of the most exciting upcoming action RPGs, especially for players who enjoy high-skill melee combat and dark, atmospheric worlds.
The delay was confirmed during Sony’s latest PlayStation State of Play, where fans learned that the game would now arrive on October 29. That places Phantom Blade Zero just a few weeks before Grand Theft Auto VI, which is currently scheduled for November 19. Naturally, many players assumed S-Game had adjusted the date for marketing reasons, either to avoid a crowded September or to find a better release window before GTA 6 dominates attention.
Liang, however, says that is not the case.
He explained that the team is focused almost entirely on the quality of Phantom Blade Zero rather than external competition. In his view, a game’s success depends more on how good it is than on what launches around it. He suggested that the delay was “99%” about development, with the extra time being used to make the final product stronger.
One of the biggest priorities for S-Game is optimization. Phantom Blade Zero is being developed with Unreal Engine 5, and the game’s detailed environments, intense combat, and cinematic effects could make performance a challenge on lower-end systems. Liang said the team wants the game to run well on as many devices as possible, including Steam Deck.
That goal is especially important as PC hardware costs continue to rise. Liang noted that some players may delay upgrading their systems, so S-Game wants Phantom Blade Zero to remain accessible without sacrificing visual quality or gameplay ambition.
The studio also wants to avoid relying on a massive day-one patch. In recent years, many major games have launched with large updates required immediately after release, often to fix performance problems or unfinished elements. S-Game appears determined to avoid that situation by using the additional development time to deliver a more polished version at launch.
Liang also stated that the team does not want to release Phantom Blade Zero while knowing it could still be improved further. That message suggests the delay is less about market positioning and more about confidence in the final experience.
For players waiting on Phantom Blade Zero, the delay may be disappointing, but it could ultimately be good news. A few extra weeks of development could mean smoother performance, fewer bugs, better optimization, and a more complete action RPG when it finally arrives.
With its new October 29 release date, Phantom Blade Zero is now positioned as one of the biggest action games of the fall. Whether or not GTA 6 takes over the gaming conversation in November, S-Game seems determined to let Phantom Blade Zero stand on its own merits.






