Hideo Kojima Predicts AI-First Games Are Coming—and Gaming Will Transform Within a Decade

Hideo Kojima, the visionary behind Metal Gear Solid and Death Stranding, is once again looking far beyond the usual horizon for what video games can be. In a recent conversation with Japanese outlet Nikkei Xtrend, Kojima shared two bold concepts he wants to explore in the future: a game designed to be played in weightlessness, and another that would actually teach an AI.

Kojima framed both ideas as admittedly unconventional from the start. As he put it, “This might be out there, but I think I want to make a game played in weightlessness and a game that delights an AI.” It’s the kind of statement that feels perfectly on-brand for a creator known for turning strange, high-concept ideas into industry-shaping experiences.

The “weightlessness” game remains the bigger mystery. Kojima didn’t get into details about how such a project would work or what “weightless gameplay” might look like. That vagueness has only fueled curiosity, because it raises obvious questions: Is he imagining a control scheme and game design built around floating movement? A new way of thinking about physics and level design? Or something that goes beyond traditional screens and controllers altogether?

Where Kojima did elaborate more was on the AI-focused project, describing it as a game that could help train artificial intelligence over time. He explained that AI still has a lot to learn and would need to study more, suggesting this game could function like an interactive “teaching material” for AI development. He also expects AI to expand into many different areas of life in the next five to ten years, which is why the idea feels so relevant now—especially as AI tools become more common across creative industries.

Kojima’s stance on AI continues to be notably balanced. Rather than treating it as either a miracle solution or an existential threat, he presents it as a tool that can support game development in practical ways. He has indicated that AI could help handle repetitive tasks and assist with player-focused systems, such as adapting experiences to different playstyles, while leaving human developers with more room for the creative decisions that define a memorable game.

He also addressed the backlash that often comes with emerging technology, comparing today’s AI skepticism to how people reacted when smartphones first became mainstream. In his view, what matters most is using technology in a way that genuinely improves our lives—and being thoughtful about the direction it takes.

All of this comes as Kojima continues moving forward with the Xbox-exclusive horror project OD, while also outlining the early concept for Physint, a PlayStation-exclusive action-espionage title. Even with major productions already on his plate, he’s still thinking ahead to what comes next—pushing into ambitious ideas like zero-gravity gameplay and AI training through games. It’s exactly the kind of big-picture imagination that keeps Kojima at the center of conversations about the future of gaming, game design innovation, and how artificial intelligence may reshape interactive entertainment.