Capcom is making it clear that PC gaming is no longer a secondary consideration for the company. In a recent update to investors, Capcom revealed that PC sales now account for “approximately” 50% of its total game sales. That’s a major milestone, putting PC right alongside (and effectively above) any single console platform in terms of overall performance, with the remaining share spread across consoles and mobile.
That PC-first momentum is already showing up in real changes players can feel. Capcom has removed Enigma DRM from Resident Evil 4 Remake on Steam after players reported that its addition caused noticeable performance problems. For many fans, this is the kind of fast, practical response that signals a publisher is paying attention to real-world PC performance, not just release timing.
Capcom also said it expects the PC share of its sales to keep growing, and it plans to invest further in its PC development framework. The company specifically pointed to the technical lessons learned while dealing with increasing game complexity and performance challenges in Monster Hunter Wilds, noting that the expertise gained there will be applied to future titles.
Monster Hunter Wilds is a key example of where Capcom wants to improve. The game launched in a rough state on PC, but patches released since then have significantly boosted performance across a wide range of systems, from budget builds to high-end rigs. Along with Dragon’s Dogma 2, it highlights the current realities of Capcom’s RE Engine in demanding open-world games: the engine can deliver impressive modern visuals, but open-world performance has been a pressure point the company is actively working to solve.
At the same time, the RE Engine continues to show its upside. Capcom’s latest Resident Evil entry, Resident Evil Requiem (often called Resident Evil 9 by longtime fans), demonstrates just how far the technology can go, including support for advanced rendering features like path tracing. If Capcom can keep refining RE Engine performance—especially in large-scale open environments—the improvements won’t just help one game. They could lift performance and stability across multiple franchises that share the same tech foundation.
Beyond performance and platforms, Capcom’s investor Q&A also offered a glimpse at how the company is building momentum for its biggest brands. It highlighted how TV and film tie-ins for series like Devil May Cry and Street Fighter are successfully boosting sales of older games in the catalog. Capcom also suggested it could align Street Fighter 6 content or marketing with the upcoming live-action movie release, keeping the franchise in the spotlight.
All signs point to a Capcom strategy that blends three things PC players care about: taking PC seriously as a launch platform, reacting when performance issues affect the experience, and improving its core engine so future releases arrive in better shape. With PC now representing roughly half of its game sales, Capcom has strong incentives to keep that momentum going—and to keep winning over players who want smooth performance, fewer technical headaches, and day-one support.






