Ubisoft is kicking off the new year with another round of job cuts, as the publisher moves forward with a broader organizational restructuring. The company says the changes could impact around 55 roles across its Swedish operations, specifically at Massive Entertainment in Malmö and Ubisoft Stockholm.
Employees were informed of the proposal on January 13. Ubisoft explained that the decision follows the completion of a voluntary leave program introduced in fall 2025, along with the wrap-up of a long-term roadmap and an internal staffing and appointment process. With those pieces finalized, the company says it now has a clearer picture of what team structure and capacity it believes it needs to run efficiently and sustainably going forward.
Importantly, Ubisoft is emphasizing that these layoffs are not tied to individual performance or the reception of recent game releases. Instead, the company frames the cuts as structural—aimed at reorganizing teams to better match its operating plan.
The news lands heavily because Massive Entertainment is one of Ubisoft’s most prominent studios. Since being acquired in 2008, Massive has played a major role in Ubisoft’s portfolio, known for its work on The Division series as well as more recent high-profile projects like Star Wars Outlaws and Avatar: Frontiers of Pandora.
Ubisoft Stockholm, meanwhile, is a newer studio that has collaborated on the Avatar project and has also been reported to be working on an unannounced title. Ubisoft says the restructuring will not change the long-term plans for either studio, and that ongoing development will continue. The company specifically indicated that projects currently in development, including The Division 3, are not expected to be affected.
This is also not the first major workforce reduction Ubisoft has announced in 2026. Earlier in the month, on January 6, the company confirmed it was shutting down its Halifax studio, a move that led to 71 job losses. The timing drew attention because it came shortly after the studio reportedly voted to unionize. Ubisoft, however, has maintained that the closure fits into a wider push to streamline operations, increase efficiency, and reduce costs. The Halifax team had worked on mobile projects, including Assassin’s Creed Rebellion.
With cuts now affecting multiple locations so early in the year, Ubisoft’s restructuring efforts appear to be accelerating—raising questions about how the company will balance cost-saving goals with the long-term development demands of its biggest franchises and upcoming releases.






