Tarkov Creator Reveals What Makes Fragmentary Order a Bold New Direction

Fragmentary Order: Escape from Tarkov Creator Reveals Bigger Maps, Space Exploration, and Longer Raids

Fragmentary Order is shaping up to be much more than “Escape from Tarkov in space.” Following its reveal in March, studio head Nikita Buyanov has shared fresh details about the ambitious extraction shooter, giving players a clearer look at how it plans to expand the genre with massive locations, longer raid sessions, vehicles, and a broader sci-fi setting.

Like Escape from Tarkov, Fragmentary Order is built around high-risk survival, tactical decision-making, and tense player encounters. However, the new game takes that formula far beyond familiar battlegrounds. Instead of focusing only on compact, grounded combat zones, Fragmentary Order will send players across large-scale environments set on Earth, Venus, space stations, and other futuristic locations.

One of the biggest differences is the size of the maps. Buyanov explained that Fragmentary Order’s locations are expected to be roughly five times larger than a typical Tarkov map. That alone suggests a very different pace, with more room for exploration, long-range encounters, vehicle movement, and unpredictable PvPvE situations.

The team has already shown off Blue Mars, a map based on a partially terraformed version of Mars. This setting highlights the game’s approach to science fiction: futuristic, but still rooted in realism. Rather than leaning into pure fantasy, Fragmentary Order appears to imagine a possible future where humanity has expanded beyond Earth, creating dangerous new frontiers filled with conflict, survival challenges, and valuable resources.

Another major change is the session structure. While traditional extraction shooters usually push players toward entering a raid, gathering loot, fighting enemies, and escaping within a limited time, Fragmentary Order is designed around longer sessions. Players may be able to remain in the same raid for one to two hours, creating a more persistent and immersive experience.

Interestingly, extraction will not always be mandatory. Although the game includes extraction shooter mechanics, players will not necessarily need to leave the raid in the usual way. This could make Fragmentary Order feel more like a sandbox survival shooter, where objectives, player choices, and evolving situations matter just as much as escaping with loot.

Vehicles are also planned, which makes sense given the larger map scale. Drivable vehicles could significantly change how players move through the world, approach combat, transport gear, or escape danger. In a game built around massive environments and long sessions, vehicles may become a key part of both strategy and survival.

Fragmentary Order is being described as a PvPvE experience, meaning players will face both human opponents and AI-controlled threats. However, the game will also include a PvE-focused mode at launch. That should make it more welcoming for players who enjoy the tension and realism of extraction shooters but prefer to avoid constant player-versus-player combat.

Buyanov also emphasized that the team wants the first playable version to feel polished and enjoyable for both veteran Escape from Tarkov players and newcomers. While there is still no confirmed release date for the first build, he suggested that players may not have to wait too long before getting their hands on it.

With huge maps, space-based locations, longer raids, vehicles, PvPvE gameplay, and a more open-ended structure, Fragmentary Order could become one of the most interesting upcoming extraction shooters. It carries the DNA of Escape from Tarkov, but its scope, setting, and sandbox ambitions suggest a game trying to push the genre into new territory.