NVIDIA DLSS Ray Reconstruction Now Runs on AMD Radeon GPUs Through New PC Mod
The PC modding scene has delivered another surprising breakthrough: NVIDIA DLSS Ray Reconstruction is now running on AMD Radeon graphics cards through a new update to the DLSS-NR-on-AMD project.
Developer danielblnc has released version 0.8.0 of DLSS-NR-on-AMD, expanding the project far beyond its original goal. What began as an attempt to bring NVIDIA DLSS 5 Neural Rendering to Radeon hardware has grown into a much broader compatibility effort, adding support for DLSS Super Resolution, DLSS Ray Reconstruction, Frame Generation, and even Multi Frame Generation up to 4X.
The update is especially notable because DLSS Ray Reconstruction is one of NVIDIA’s more advanced AI-based rendering technologies. Instead of using traditional denoisers for ray tracing, Ray Reconstruction relies on a neural network to rebuild lighting, reflections, shadows, and other ray-traced effects with improved image quality. For Radeon users, this is a major development, as they have typically depended on AMD’s own alternatives or standard denoising methods in ray-traced games.
Early user testing has already shown promising results. One community member demonstrated DLSS Ray Reconstruction running in Cyberpunk 2077 on an AMD Radeon RX 9070 XT paired with a Ryzen 7 9700X processor. The game was running at 1440p with maximum graphics settings and Path Tracing enabled, making it a demanding test case for any GPU.
The comparison screenshots showed the game with Ray Reconstruction turned off and then enabled through the modded DLSS implementation. According to the user, enabling NVIDIA’s neural denoiser on the Radeon GPU caused no noticeable performance loss in that specific setup. However, this should be treated as an early individual result rather than a complete benchmark. Other users have reported that performance can vary depending on the game, GPU, driver version, and system configuration.
The developer explains that DLSS-NR-on-AMD is not simply translating NVIDIA runtime instructions. Instead, the project uses a custom neural network execution runtime designed to work with AMD hardware. This includes AMD-specific HIP kernels, optimized memory layouts, and game integration work.
Because NVIDIA’s DLSS files are proprietary, the mod does not include the required DLSS DLLs. Users must provide those files themselves and import them into the project manually.
Version 0.8.0 also adds a new NeuralHub management interface. This tool is designed to make the process easier by helping with installation, game detection, DLSS DLL importing, and feature configuration. Through NeuralHub, users can enable supported DLSS features in compatible DirectX 12 games.
Current requirements include Windows 11 and AMD Adrenalin 26.1.1 or newer. Frame Generation support is more complex at this stage and currently requires GPU spoofing along with the necessary DLSS Frame Generation inputs.
Support for older Radeon graphics cards is still a work in progress. RDNA 2 compatibility remains experimental, although DLSS 5 Neural Rendering already works in some cases. The developer plans to bring additional DLSS features to older AMD GPUs in future releases.
It is important to remember that this remains an unofficial and experimental project. Game compatibility is not guaranteed, image quality may vary, and performance can differ significantly from one system to another. Users should also expect bugs, crashes, or inconsistent behavior in certain titles.
Even so, the achievement is impressive. Getting NVIDIA DLSS Ray Reconstruction, DLSS Super Resolution 4.5, Multi Frame Generation, and DLSS 5 Neural Rendering running on AMD Radeon hardware shows just how far the PC modding community is willing to go. For Radeon owners interested in AI-powered upscaling, ray tracing improvements, and advanced rendering features, DLSS-NR-on-AMD is quickly becoming one of the most fascinating projects to watch.






