Larian Studios has officially pulled the curtain back on its next big role-playing game, and it’s heading back to familiar territory: the Divinity universe. Revealed during The Game Awards, the announcement finally explains the buzz around the event’s mysterious statue, which had sparked plenty of speculation in the lead-up to the show.
While the reveal arrived in the form of a cinematic trailer rather than a gameplay showcase, the key takeaway is huge for RPG fans: this project is positioned as the next entry connected to the acclaimed Divinity: Original Sin lineage. The exact point it lands on the Divinity timeline hasn’t been confirmed yet, but the setting alone is enough to reignite excitement for players who love deep worldbuilding, reactive storytelling, and tactical combat.
Perhaps the most headline-grabbing detail came from The Game Awards host Geoff Keighley, who described the upcoming Divinity RPG as “bigger than Baldur’s Gate 3.” That comment lines up with earlier statements from Larian suggesting its next RPG would be massive in scale—potentially even more ambitious than the studio’s genre-defining recent hit.
For now, though, the studio is keeping the hard details under wraps. There’s no release date, no pricing information, and no clear launch window. And if the game really is as expansive as Larian is hinting, a 2026 release sounds optimistic. A more realistic possibility could be an Early Access approach similar to what players saw with Baldur’s Gate 3, allowing fans to jump in earlier while the full story and content roll out over time.
Either way, the RPG landscape just got a lot more interesting. If Larian delivers on the promise of a larger-than-Baldur’s-Gate-3 adventure in the Divinity universe, it could become one of the most talked-about fantasy RPG releases in years—and a serious rival to any other major open-world role-playing game currently on the horizon.






