Former Neon Doctrine leaders Vladislav Tsopljak and Iain Garner are back with a brand-new venture, and it’s built specifically to solve the problems many indie and mid-sized studios face after launch. Their new company, Goldpact Goblins, has officially been announced as a developer services outfit designed to support “small to midsized developers” through the toughest parts of shipping and sustaining a game.
Goldpact Goblins isn’t positioning itself as a traditional game publisher. Instead, it’s focused on hands-on developer support with a community-first mindset, offering practical services that studios often struggle to cover in-house. The company was formed after Neon Doctrine merged into Raw Fury in 2025, with Tsopljak and Garner taking their experience working with global development teams and turning it into a support-driven business model.
The services Goldpact Goblins provides span a wide range of needs across the development and launch cycle. That includes community management, marketing, social media outreach, production support, business development, focus testing, quality assurance, branding, and overall strategy. In other words, it aims to be the kind of flexible partner studios can bring in without giving up the kind of control typically tied to publishing deals.
A major part of Goldpact Goblins’ pitch is its approach to deal structures. Co-founder and CEO Vladislav Tsopljak explained that the company chose a tailored solution because standard industry revenue share and recoup models don’t fit every team. He pointed to situations that happen often in regions such as Southeast Asia, China, and South America: a developer releases a successful game, but not a massive breakout hit, and the studio still ends up squeezed by revenue splits, aggressive recoup terms, and passive investor structures. The result can be delayed earnings and a much smaller share of revenue for the developers—sometimes enough to shut down a studio that should have been able to grow.
Goldpact Goblins says it wants to offer a more sustainable alternative—one that helps local game industries expand while allowing creators to keep more of the money they earn after launch. The goal is to support long-term studio health rather than pushing teams into high-risk deals that only work for a narrow set of outcomes.
Even though the company was only established in January, it has already secured partnerships tied to several projects, including Deadly Rehearsal, Grim Trials, Just A Shadow Game, Lost Castle 2, Spook-A-Boo, and TCG Card Shop Simulator.
With experienced leadership and a service-based model aimed at strengthening indie game development, Goldpact Goblins is shaping itself as a new kind of ally for studios that need real support—without the trade-offs that often come with conventional publishing.






