Petition to ban making multiplayer games unplayable

European Petition Seeks to Preserve Access to Multiplayer Games

The digital era of gaming has brought with it a unique challenge for gamers: the potential for their favorite online multiplayer games to suddenly become inaccessible due to server shutdowns or the end of online support. This issue has sparked a movement led by a well-known advocate for game preservation, seeking to change how such games are maintained after their official online support concludes.

A new petition is garnering attention with the goal of establishing laws that would maintain the accessibility of multiplayer games even after their lifecycle has ended. This push for legislation centers on a series of principles aimed at preserving a customer’s right to continue enjoying their purchased gaming products.

The legislation calls for the following provisions:

1. Maintain games in a working state, even at the time of shutdown or when support ends.
2. Eliminate the need for games to connect to the publisher’s server after support ceases.
3. Extend these requirements to games involving microtransactions, ensuring those assets remain available to customers.

This move doesn’t demand untenable obligations from game developers or publishers. It does not interfere with intellectual property rights, nor does it require companies to surrender source code, provide endless support, host servers indefinitely, or assume liability for customer actions. Moreover, the proposed legislation does not meddle with current business practices while a game is actively supported.

The primary objective is to ensure that when a game is no longer supported online, it remains playable in some capacity, so consumers retain access to their purchases. This was a non-issue in the pre-digital era when video games were sold on physical media.

One aspect of the initiative suggests allowing fans to host their own game servers once official servers are decommissioned. This would cater to games with an online multiplayer focus that become unplayable after a short time on the market, such as the mentioned example of Babylon’s Fall.

The movement also endeavors to protect consumers who invest in free-to-play games with microtransactions, advocating for continued access to these virtual products even if the main game ceases to receive support.

The comparison to historical practices of movie studios burning films for silver recovery illustrates the gravity of losing digital game media forever after they’re taken offline. This petition is a component of a broader “Stop Killing Games” campaign, which aims to end the practice of rendering games inaccessible, asserting that it infringes upon consumer rights and media preservation.

While securing a million signatures within the year is the current goal, even such a level of support does not guarantee that the proposal will be enacted as law. Nonetheless, it represents a potentially straightforward victory for policymakers to protect consumer interests, proposing an outright restriction on making legally purchased games unplayable.

The proposed legislation serves as a significant step toward holding gaming companies accountable for the continued usability of their products and preserving the history and accessibility of digital games for future generations. With broad support, this movement has the potential to influence policy not just in Europe but potentially across the global gaming community.