Asha Sharma Unveils Sweeping Xbox Revamp as New Layoffs Loom

Xbox Announces Major Restructuring With Thousands of Layoffs and Big Studio Changes

Xbox is heading into one of the biggest shake-ups in its history, as president Asha Sharma has announced a sweeping restructuring plan aimed at reshaping Microsoft’s gaming business for the future. The move includes major layoffs, changes to first-party studios, a slimmer management structure, and a renewed focus on making the Xbox platform more efficient and profitable.

According to the announcement, around 3,200 jobs are expected to be eliminated throughout fiscal year 2027, with roughly 1,600 cuts taking place immediately. Sharma described the decision as the result of “careful consideration” and emphasized that the layoffs should not be seen as a reflection of the affected employees’ talent, effort, or dedication.

The Xbox restructuring comes at a difficult time for the gaming industry. Hardware sales have slowed, development costs continue to rise, and subscription growth has not met expectations. Sharma reportedly acknowledged that Xbox’s current business model is no longer sustainable, especially with profit margins said to be far below those of similar platform and publishing businesses.

A major reason behind the reset is the performance of Xbox Game Pass. While the service remains one of Microsoft’s most important gaming products, its growth has reportedly been weaker than expected. Combined with a cooling console market and expensive multi-year game development cycles, Xbox is now looking for ways to reduce costs while protecting its long-term future.

The restructuring plan is built around a three-part strategy to “reset Xbox.” The first major focus is content. Over the past several years, Microsoft expanded its first-party studio lineup aggressively, acquiring and building a large portfolio of developers. However, Sharma said the company has concluded that not every studio is the right fit for Xbox’s next phase.

As part of the changes, Compulsion Games and Double Fine Productions are expected to return to independent ownership while keeping their intellectual property and existing game catalogs. This means the studios would continue forward outside of direct Microsoft ownership but with control over the franchises and projects they have built.

Ninja Theory and Undead Labs are also expected to move to new ownership, with funding reportedly in place to help complete future projects. That includes highly anticipated titles connected to Senua and State of Decay 3. For fans worried about already announced games, the biggest relief is that no previously revealed first-party Xbox titles have been cancelled as part of this restructuring.

That means games such as Fable, Clockwork Revolution, and other announced Xbox exclusives are still moving ahead. This is especially important for Xbox, which has faced ongoing criticism over its lack of major exclusive releases. If Microsoft wants to keep players invested in the Xbox ecosystem, it will need a steady flow of strong first-party games across console, PC, and Game Pass.

However, the future is less clear for Arkane Lyon. Microsoft confirmed that the French studio is reviewing strategic options, but there does not appear to be a confirmed buyer at this stage. With Arkane Austin already closed during previous cuts, losing Arkane Lyon would be a major blow to the industry. The studio has a respected history and a creative identity that many players consider difficult to replace.

The layoffs may not be limited to development teams, and a significant part of the restructuring appears to target management complexity. Sharma noted that some Xbox teams currently operate with as many as 14 layers of management, an unusually high number for a company focused on game development and platform services.

To address this, Microsoft plans to reduce the organization to no more than five management layers. The goal is to speed up decision-making, simplify workflows, consolidate engineering resources, and cut vendor spending by 50%. The company believes these changes will make Xbox more agile and better positioned to compete in a changing gaming market.

Another major leadership change is the creation of a new Chief Operating Officer role for Xbox. Helen Chiang has been promoted to the position and will oversee content, hardware, platform, and services. Chiang previously led Mojang and played an important role in Xbox Live, giving her deep experience across both game development and online platform strategy.

Despite the scale of the job cuts, Sharma insists that this is not about shrinking Xbox’s ambitions. Instead, she says the changes are designed to support long-term growth. Microsoft reportedly plans to invest in Xbox at record levels this year, but with more discipline around where money is spent and which projects receive priority.

The challenge now is whether Xbox can turn restructuring into real momentum. Cutting management layers and reducing spending may help improve margins, but the platform still faces bigger issues. Xbox needs more must-play exclusive games, tighter control over blockbuster development budgets, and a clearer message for players who are unsure what the brand stands for today.

Marketing will also be a key area to fix. Confusing campaigns and unclear branding have hurt Xbox’s ability to communicate its strengths. If Microsoft wants to rebuild excitement around Xbox, it will need sharper messaging, stronger releases, and a more focused strategy across console, PC, cloud gaming, and Game Pass.

For now, this restructuring marks a dramatic turning point for Xbox. Thousands of workers are affected, several studios are entering uncertain new chapters, and Microsoft is attempting to rebuild its gaming division around efficiency, stronger content, and long-term profitability. Whether Asha Sharma, Helen Chiang, and the new leadership structure can deliver that turnaround will likely define the future of Xbox over the next several years.