FromSoftware—Not Sony—Turned Down Bluepoint’s Proposed PS5 Bloodborne Remake

New details are stirring up fresh frustration for Bloodborne fans still waiting for a modern revival. According to a recent report, Bluepoint Games pushed more than once to take another shot at the beloved soulslike—starting with a proposal for a Bloodborne remake and later lobbying again to revisit the game. Sony was reportedly open to the idea, but the plan ultimately hit a wall: FromSoftware didn’t want the remake to move forward, based on accounts from people familiar with the discussions.

That’s a painful update for players who have spent years hoping for a PlayStation 5 version that finally eliminates the original game’s long-criticized 30fps cap. Bloodborne remains one of the most requested upgrades in the PlayStation library, and fans have repeatedly pointed to how transformative a current-gen update could be—cleaner performance, smoother combat responsiveness, and sharper presentation without sacrificing the game’s signature atmosphere. Interest has only grown as PC-compatible emulation projects have offered a small hint of what improved hardware could do for the title.

The situation has also been complicated by Sony’s enforcement actions against fan-made projects. In the past, the company has drawn backlash for filing DMCA notices over community creations, including a recent case involving a Diablo-inspired tribute. For many fans, those clampdowns feel especially harsh when there’s still no official remake, remaster, or performance patch to fill the gap.

What makes this report particularly interesting is the behind-the-scenes tension over who gets to touch Bloodborne. The reasons FromSoftware didn’t approve Bluepoint’s approach haven’t been fully explained, but the report points to comments linked to former PlayStation executive Shuhei Yoshida. One implication is that FromSoftware president Hidetaka Miyazaki may have wanted to handle a Bloodborne remake internally, but time constraints made it unrealistic. Even though Sony owns the rights to the Bloodborne franchise, it may be reluctant to move ahead with a major project without the original creator’s support.

For Bloodborne diehards, the takeaway is bittersweet: Sony may have been willing, Bluepoint may have been ready, but the people who made Bloodborne what it is weren’t prepared to hand it over. And until those priorities change, the dream of a PS5 Bloodborne remake—or anything that meaningfully upgrades the original—remains stuck in limbo.