Clive Barker’s Hellraiser: Revival PC Performance Guide: Best Settings, UE5 Features, DLSS, FSR, XeSS, and Optimization Tips
Clive Barker’s Hellraiser: Revival arrives as a surprisingly solid Unreal Engine 5 release on PC. In recent years, many UE5 games have developed a reputation for heavy hardware demands, uneven frame pacing, shader compilation stutter, and performance that does not always match the visual quality on display. Hellraiser: Revival is not completely free of technical limitations, but it is a much more encouraging example of how Unreal Engine 5 can be used in a horror game without overwhelming most modern gaming systems.
Saber Interactive’s first-person action-survival horror game delivers a dark, atmospheric presentation that fits the Hellraiser universe well. It uses several modern Unreal Engine 5 technologies, including Nanite, Lumen, and Virtual Shadow Maps, yet it runs better than many players might expect. On both desktop and laptop test systems, the game showed respectable performance, relatively stable frame pacing, and far fewer shader-related stutters than many recent UE5 titles.
That said, Clive Barker’s Hellraiser: Revival is not one of the most visually advanced Unreal Engine 5 showcases. Its environments are moody and effective, but the level of detail and rendering complexity are more restrained than in the most demanding UE5 games. This appears to work in the game’s favor, helping it deliver a smoother experience while still maintaining a strong horror atmosphere.
What Is Clive Barker’s Hellraiser: Revival?
Released on October 8, 2026, Clive Barker’s Hellraiser: Revival is a first-person action-survival horror game set in the disturbing world of Clive Barker’s Hellraiser. Players take on the role of Aidan, who must use the supernatural power of the Genesis Configuration puzzle box to rescue his girlfriend, Sunny, from the Labyrinth.
The journey brings players face-to-face with cultists, monstrous enemies, and the terrifying Cenobites, including the iconic Pinhead. The game combines close-quarters combat, horror exploration, supernatural abilities, and unsettling visual design to create a violent and oppressive atmosphere.
From a technical perspective, Hellraiser: Revival runs on Unreal Engine 5.6.1.0. It uses Nanite Virtualized Geometry, software-based Lumen Global Illumination and reflections, and Virtual Shadow Maps. This gives the game a modern rendering foundation, though it avoids some of the more demanding hardware ray tracing features found in certain other UE5 releases.
Graphics and Visual Quality
Visually, Clive Barker’s Hellraiser: Revival is effective rather than groundbreaking. The game’s dark corridors, grim environments, grotesque enemy designs, and atmospheric lighting work well for the Hellraiser setting. Its art direction is one of its strongest visual qualities, helping to create tension and unease even when the underlying technology is not pushing Unreal Engine 5 to its absolute limits.
The use of Lumen helps provide convincing indirect lighting, particularly in darker spaces where the horror tone benefits from subtle illumination and shadow. Nanite also helps with geometry handling, though the game’s environments are generally more contained than large open-world UE5 projects.
The result is a game that looks good, fits its source material, and avoids some of the extreme performance problems that can affect more visually ambitious Unreal Engine 5 titles.
PC Graphics Menu and Display Options
The PC graphics menu is functional but not especially advanced. It includes descriptions for individual settings, which is helpful, but it lacks some features PC players may expect from a modern release.
There is no live visual preview for graphics settings, no built-in benchmark, no real-time performance monitor, and no detailed information about VRAM or system memory usage. These omissions make it harder for players to quickly understand the performance cost of each setting.
The game includes a Sharpness slider that ranges from 0% to 100%, which is useful when using temporal upscaling. Motion Blur can also be enabled or disabled separately, allowing players to remove it if they prefer a cleaner image.
Unfortunately, proper HDR support is not available. There is a High Contrast Mode that can make the SDR image appear more dramatic, but it is not a substitute for true HDR output. For a horror game with such heavy reliance on darkness, highlights, and oppressive lighting, full HDR support would have been a welcome addition.
Shader Compilation and Stutter
One of the best technical aspects of Clive Barker’s Hellraiser: Revival is its handling of shader compilation. The game performs a fairly thorough PSO and shader compilation process, which appears to cover most of the required shader permutations before gameplay begins.
This is important because shader compilation stutter has been one of the biggest complaints surrounding many Unreal Engine games on PC. In Hellraiser: Revival, shader-related stutter is kept to a minimum during normal gameplay, making the experience feel much smoother than expected.
Traversal stutter is also relatively limited. On a desktop system, occasional frame-time spikes can happen when moving between areas, but they are usually mild and infrequent. They do not create the kind of repeated, severe interruptions that have affected some other UE5 games.
On a laptop system, traversal hitches were more noticeable. Both systems used PCIe 4.0 NVMe SSDs, so storage speed alone does not appear to explain the difference. The desktop system’s faster CPU and memory may be contributing factors. Even so, the overall experience remains reasonably smooth, especially compared to more problematic UE5 releases.
Performance on Desktop and Laptop Hardware
Hellraiser: Revival performs better than many Unreal Engine 5 games, especially considering its use of Nanite, Lumen, and Virtual Shadow Maps. The game is still demanding, but it does not feel excessively heavy for the quality of visuals being delivered.
Testing on a laptop equipped with an Intel Core i7-12700H and an NVIDIA GeForce RTX 4060 showed that performance could be improved by around 33% when moving from the Epic preset to an optimized configuration. The visual compromises were relatively modest, which makes tuning the settings worthwhile.
However, one important limitation is that many graphics settings do not scale very well. In other words, lowering several options from their highest values to their lowest values does not always produce a major performance increase. The visual difference is often minor, but so is the performance gain.
Because of this, temporal upscaling is the most effective way to improve frame rates, especially on mid-range and lower-end GPUs.
Best Upscaling Options: DLSS, FSR, XeSS, and TSR
Clive Barker’s Hellraiser: Revival includes strong support for temporal upscaling technologies, which is essential for improving performance without dramatically reducing image quality.
The game supports Unreal Engine 5 Temporal Super Resolution, NVIDIA DLSS Super Resolution, AMD FSR Upscaling, and Intel XeSS Super Resolution. This gives players on most modern GPUs at least one good upscaling option.
For NVIDIA GeForce RTX graphics cards, DLSS Super Resolution is the best choice. It generally provides the best balance of image quality, stability, and performance.
For AMD Radeon RX 7000 and newer GPUs, FSR Upscaling is recommended, especially if the newer ML-based FSR implementation is available through the installed game or driver configuration.
For Intel Arc GPUs, XeSS Super Resolution is the best option.
For other compatible GPUs, Unreal Engine 5 TSR is a reliable fallback. TSR also includes a resolution scale slider ranging from 35% to 100%, giving players more control over the internal rendering resolution.
At 1080p and 1440p, Quality mode is a good starting point for upscaling. It usually provides a noticeable performance improvement while keeping image quality relatively sharp. At 4K, Balanced or Performance mode may be more useful, especially if the GPU is struggling to maintain a stable frame rate.
As always, using lower internal resolutions can reduce fine detail, introduce softness, or affect temporal stability. Players should start with Quality mode and only move to more aggressive modes if additional performance is needed.
Frame Generation and Latency
Frame generation support is more limited. The game includes DLSS Frame Generation, which is available for compatible NVIDIA RTX GPUs. NVIDIA App overrides can also allow supported RTX cards to use higher Multi Frame Generation options, including Dynamic Frame Generation up to 6X on RTX 50 Series GPUs.
However, AMD FSR Frame Generation and Intel XeSS Frame Generation are not included natively. This is disappointing, especially for players using AMD or Intel graphics cards who could benefit from similar frame generation options.
NVIDIA Reflex Low Latency is supported, but it cannot be toggled independently from DLSS Frame Generation. That is another limitation. Reflex is useful for reducing latency, and it would be better if players could enable it separately. Native AMD Anti-Lag 2 and Intel Xe Low Latency support are also absent.
Frame generation can make motion look smoother, but it does not improve the game’s underlying simulation rate or remove CPU-related hitches. For the best experience, players should first aim for a stable base frame rate using native rendering or temporal upscaling. Frame generation is most useful once the game is already running consistently.
Recommended Optimized Settings
Because many settings in Hellraiser: Revival offer limited performance scaling, the best approach is to avoid blindly lowering everything. Instead, players should focus on the settings that matter most and use upscaling when needed.
A good optimized setup for many mid-range GPUs would be to start from the High or Epic preset, then adjust the most demanding options while keeping image quality close to the maximum presentation.
Use DLSS, FSR, XeSS, or TSR in Quality mode at 1080p or 1440p.
Use Balanced mode at 4K if more performance is needed.
Keep texture quality matched to your GPU’s VRAM capacity.
Reduce shadow-related settings if frame rate is unstable.
Disable Motion Blur if you prefer a cleaner and more responsive image.
Adjust Sharpness carefully when using upscaling to avoid an overly processed look.
Use Frame Generation only after achieving a stable base frame rate.
This approach can provide a meaningful performance uplift without making the game look dramatically worse. On the tested RTX 4060 laptop configuration, optimized settings improved average performance by roughly one-third compared with the Epic preset.
CPU, RAM, and VRAM Considerations
Clive Barker’s Hellraiser: Revival is not only GPU-dependent. CPU performance and system memory speed can affect traversal smoothness, especially on laptops or weaker desktop processors.
The desktop test system delivered smoother traversal than the laptop, even though both used fast NVMe storage. This suggests that CPU performance and memory bandwidth may play a role in minimizing frame-time spikes when streaming new areas.
System RAM usage appears manageable overall, but players should still avoid running too many heavy background applications while playing. VRAM usage is also reasonable, but texture quality should be adjusted based on graphics card memory. GPUs with limited VRAM may experience stutter or texture streaming issues if texture settings are pushed too high.
Overall PC Experience
Clive Barker’s Hellraiser: Revival is not perfect, but it is a more polished PC release than many recent Unreal Engine 5 games. Its shader compilation process is effective, traversal stutter is usually limited, and performance is respectable across tested systems.
The game’s visual presentation is atmospheric and well-suited to the Hellraiser universe, even if it is not one of the most technically advanced UE5 titles. The biggest weakness is the lack of meaningful scalability across many graphics settings. Players looking for better performance will get the biggest gains from temporal upscaling rather than from reducing individual settings.
The absence of proper HDR, limited frame generation support, and restricted latency reduction options are also disappointing. These features could improve the overall PC experience if added in future updates.
Final Thoughts
Clive Barker’s Hellraiser: Revival is a solid Unreal Engine 5 horror game from a technical perspective. It delivers a dark and disturbing atmosphere, uses modern UE5 rendering features, and avoids many of the severe shader stutter problems that have hurt other PC releases.
Its graphics settings could be more flexible, and its lack of HDR is unfortunate, but the game performs well enough to be enjoyable on a range of modern hardware. With the right upscaling mode and a few careful settings adjustments, players can achieve a smoother experience without sacrificing much visual quality.
For the best balance of image quality and performance, use DLSS, FSR, XeSS, or TSR in Quality mode, keep texture settings within your GPU’s VRAM limits, and prioritize a stable base frame rate before enabling frame generation. With these adjustments, Clive Barker’s Hellraiser: Revival becomes one of the more reassuring Unreal Engine 5 PC releases in recent memory.Clive Barker’s Hellraiser: Revival PC Performance Guide: System Requirements, Benchmarks, and Best Graphics Settings
Clive Barker’s Hellraiser: Revival is built on Unreal Engine 5, but its PC requirements are surprisingly approachable compared with many modern AAA releases. Based on the official specifications and performance testing, the game appears to run well on a wide range of gaming PCs, especially if you choose the right graphics settings.
That said, the official requirements do not tell the full story. While the listed hardware is reasonable, there are still important details to consider, including SSD performance, VRAM usage, CPU stability, and which settings actually make a meaningful difference to frame rate.
Official PC system requirements
The official minimum and recommended PC specifications list Windows 10 64-bit version 22H2 or newer as the required operating system.
Minimum requirements:
Operating System: Windows 10 64-bit, version 22H2 or newer
CPU: Intel Core i5-8400 or AMD Ryzen 5 1500X
RAM: 8 GB
GPU: NVIDIA GeForce GTX 1660 or AMD Radeon RX Vega 64 8 GB
Storage: 80 GB available space
Additional note: SSD recommended
Recommended requirements:
Operating System: Windows 10 64-bit, version 22H2 or newer
CPU: Intel Core i5-12400F or AMD Ryzen 5 5600X
RAM: 16 GB
GPU: NVIDIA GeForce RTX 3060 or AMD Radeon RX 6600 XT
Storage: 80 GB available space
Additional note: SSD recommended
For an Unreal Engine 5 title, these requirements are fairly modest. The minimum processors are older mainstream chips, while the recommended CPUs are still sensible six-core options. The GPU recommendations are also reasonable, with the RTX 3060 and RX 6600 XT sitting in the midrange category.
The 8 GB minimum memory requirement is low by current gaming standards, but 16 GB of RAM is a much safer target for a smoother experience. If you are building or upgrading a PC for modern games, 16 GB should be treated as the practical baseline.
One important limitation is that the official requirements do not mention target resolution, frame rate, graphics preset, or upscaling settings. Because of that, the recommended GPU should not automatically be interpreted as a guarantee of 1080p at 60 FPS on the highest settings.
The SSD recommendation is also worth taking seriously. Even though testing showed relatively few major traversal hitches, Unreal Engine 5 games rely heavily on asset streaming. A slower drive may lead to less consistent frame times, especially when moving through detailed environments.
Test systems and performance methodology
Two different PC configurations were used for testing. One focused on individual graphics settings, while the other was used for CPU testing and optimized settings comparisons.
Desktop system for graphics settings testing:
CPU: Intel Core i7-14700K
GPU: NVIDIA GeForce RTX 4090 24 GB
RAM: 32 GB DDR5-7000
Storage: 2 TB PCIe 4.0 NVMe SSD
Operating System: Windows 11 26H2
Laptop system for CPU and optimized settings testing:
CPU: Intel Core i7-12700H
GPU: NVIDIA GeForce RTX 4060 Laptop GPU 8 GB
RAM: 16 GB DDR4-3200
Storage: 1 TB PCIe 4.0 NVMe SSD
Operating System: Windows 11 26H2
For the individual graphics comparisons, testing was performed at 2560 x 1440 under GPU-limited conditions. Unreal Engine 5 TSR was set to 100% resolution scale, and the Epic preset was used as the baseline. Each graphics setting was then adjusted one at a time to measure its visual and performance impact.
Sharpness was set to 0%, and Motion Blur was disabled during testing to make visual differences easier to judge.
CPU testing was carried out on the laptop in a demanding scene filled with environmental objects, props, geometry, and detailed assets. The same laptop was also used for the final Epic versus optimized settings comparison at 1920 x 1080 with DLSS Super Resolution Quality mode.
CPU performance analysis
Despite using Unreal Engine 5’s newer rendering features, Clive Barker’s Hellraiser: Revival does not appear to be especially CPU-heavy in general gameplay.
In a complex benchmark scene with plenty of geometry and environmental detail, the Core i7-12700H and RTX 4060 laptop delivered strong results.
Key CPU benchmark results:
Average FPS: 126.8
1% Low FPS: 89.5
0.1% Low FPS: 78.3
Adaptive Standard Deviation: 13
These are encouraging numbers. Even on a mobile CPU, average performance remained well above 100 FPS, while 1% lows stayed close to 90 FPS. The 0.1% lows also remained above 75 FPS, suggesting generally stable frame delivery in the tested scene.
The frame time graph was mostly consistent, with only a few noticeable jumps above the 10 ms mark. For players using a reasonably modern processor, this suggests that the game should be capable of high frame rates in many situations.
However, the experience was not completely flawless. Traversal stutters were more noticeable on the laptop than on the faster desktop system. Some of these stutters were inconsistent and did not always appear with the same severity between runs.
Since both machines used PCIe 4.0 SSDs, the difference may be related to the desktop system’s stronger CPU and faster memory. Better processing power and memory bandwidth could help with asset streaming and background loading. Still, a controlled test would be needed to confirm that fully.
The takeaway is simple: CPU performance is generally good, but lower-end systems may still encounter occasional frame time spikes, especially while moving through asset-heavy areas.
Graphics settings analysis
One of the most interesting findings is that many graphics settings in Clive Barker’s Hellraiser: Revival have surprisingly little impact on GPU-limited performance. In some cases, lowering settings does not produce a major frame rate improvement, and raising them does not always provide a dramatic visual upgrade.
This limits how much the game can scale across different hardware. High-end GPU owners may not see a huge visual transformation from maxing everything out, while lower-end GPU users may not recover massive performance simply by dropping all settings to Low.
Still, a few settings are worth adjusting. The most important options are Anti-Aliasing, Global Illumination, Reflection Quality, and Shadow Quality. These have a more meaningful effect on the balance between visuals and performance.
The best approach is to keep low-impact settings at higher values while reducing the options that actually cost performance.
View Distance
View Distance determines how far environmental objects and scene details remain visible. In many PC games, reducing this setting can improve performance by lowering the amount of geometry and detail rendered in the distance.
In Clive Barker’s Hellraiser: Revival, however, lowering View Distance produced almost no meaningful performance gain during GPU-limited testing. Since the benefit is minimal and the setting can reduce distant environmental detail, there is little reason to lower it.
Recommended setting: Epic
Anti-Aliasing
Anti-Aliasing controls the quality of Unreal Engine 5’s TSR when TSR is being used. Higher values can improve edge stability, reduce shimmering, and make fine details look cleaner, especially around thin objects and complex geometry.
During testing, Medium offered the best balance between image quality and performance. Higher settings produced diminishing returns, while lowering the option further had a more noticeable impact on visual quality.
It is important to note that this recommendation mainly applies when using TSR. If you are using DLSS Super Resolution, FSR Upscaling, or XeSS Super Resolution, those technologies become the more important controls for image reconstruction and scaling.
Recommended setting: Medium when using TSR
Shadow Quality
Shadow Quality affects the game’s Virtual Shadow Maps, influencing how sharp, stable, and detailed shadows appear across characters, objects, and environments.
Medium provided the best overall balance. It preserved a convincing shadow presentation while avoiding the heavier GPU cost of High and Epic. Dropping below Medium did not feel worthwhile for the optimized settings profile, as the visual trade-off became less attractive.
Recommended setting: Medium
Texture Quality
Texture Quality controls the detail level of the game’s textures. Unlike many other settings, this option depends more on available VRAM than raw GPU power.
At 1440p, testing suggested that Medium, High, and Epic textures can require around 10 GB of video memory or more. Low textures appeared to need closer to 8 GB.
This is an important detail for players using 8 GB graphics cards. While the game’s overall requirements are not extreme, higher texture settings may still push limited VRAM too hard, particularly at higher resolutions or with demanding upscaling configurations.
If your GPU has 8 GB of VRAM, starting with Low or carefully testing Medium is the safer choice. If your GPU has 10 GB or more, higher texture settings should be more comfortable, assuming the rest of your system can keep up.
Recommended setting: Adjust based on VRAM
Best early optimization advice
For players looking to improve performance without making the game look dramatically worse, the most useful changes are:
Keep View Distance at Epic, since lowering it offers little benefit.
Use Medium Anti-Aliasing if relying on TSR.
Set Shadow Quality to Medium for a strong performance and quality balance.
Choose Texture Quality based on your GPU’s VRAM.
Use an SSD to reduce the risk of asset streaming issues.
Aim for 16 GB of system RAM rather than relying on the 8 GB minimum.
Overall PC performance impression
Clive Barker’s Hellraiser: Revival looks fairly well-balanced on PC based on the available testing. Its official system requirements are reasonable, CPU performance appears strong, and even a modern laptop processor can deliver high frame rates in demanding scenes.
The main concern is not average performance but consistency. Occasional traversal stutter can appear, particularly on less powerful systems, and VRAM usage may become a factor when using higher texture settings.
The graphics menu also does not scale as dramatically as some players might expect. Many settings have limited performance impact, so the best results come from targeting the few options that matter most rather than lowering everything at once.
For most players, the ideal starting point is simple: use 16 GB of RAM, install the game on an SSD, keep less demanding settings high, reduce Shadow Quality and Anti-Aliasing where needed, and choose Texture Quality based on available VRAM. This should provide a strong balance of performance, visual quality, and smooth gameplay in Clive Barker’s Hellraiser: Revival.Best optimized graphics settings for Clive Barker’s Hellraiser: Revival on PC
Clive Barker’s Hellraiser: Revival is a visually moody Unreal Engine 5 horror game, but getting the best balance between image quality and performance requires a few smart tweaks. The good news is that you do not need to slash every setting to Low to gain extra frames. In fact, several options can safely remain at Epic because lowering them offers almost no meaningful performance improvement.
After testing the game across multiple graphics options, the biggest gains came from adjusting a handful of expensive settings while keeping the overall presentation close to the Epic preset. These optimized PC settings are especially useful for players using mid-range GPUs, including 8 GB graphics cards, where VRAM management can be just as important as raw frame rate.
Texture Quality
Texture Quality controls the resolution and detail of surface textures throughout the game. In Clive Barker’s Hellraiser: Revival, this setting is heavily tied to VRAM usage, especially at 1440p.
If your graphics card runs out of VRAM, the problem can become much worse than a small drop in average FPS. You may see delayed texture loading, streaming issues, stuttering, or sudden frame-time spikes. For that reason, 8 GB GPUs should generally use Low textures at 1440p unless there is enough memory headroom to go higher.
At lower resolutions, you may be able to increase Texture Quality, but it is worth monitoring actual VRAM usage before committing to Medium, High, or Epic.
Recommended setting: Use the highest option that fits your VRAM budget. For 8 GB GPUs at 1440p, Low is the safest choice. With around 10 GB of VRAM or more, Medium to Epic can be considered.
Post-Processing
Post-Processing affects visual effects such as bloom, color grading, depth of field, and other image-processing techniques that help define the game’s cinematic horror atmosphere.
Surprisingly, this setting had very little impact on performance during testing. Its visual effect is also highly subjective. Some players may prefer the more stylized, cinematic look, while others may want a cleaner image.
Motion Blur is available as a separate option. For clearer gameplay and sharper image quality, turning Motion Blur off is usually the better choice, especially in a dark horror game where visibility matters.
Recommended setting: Personal preference. Motion Blur Off is recommended for a cleaner image.
Global Illumination
Global Illumination is one of the most important settings in the game. It controls indirect lighting, light bounce, ambient shading, and how convincingly dark interiors are lit by surrounding surfaces.
All quality levels appear to use software-based Lumen diffuse global illumination, but higher settings improve quality through better sampling and related refinements.
Epic looks slightly better, but it comes with a noticeable performance cost compared with High. The visual improvement is not large enough to justify that extra GPU load for most players. High also performed similarly to Medium and Low in testing while preserving stronger indirect lighting coverage.
This makes High one of the best settings to use for a strong balance between visuals and performance.
Recommended setting: High
Reflection Quality
Reflection Quality determines the clarity and accuracy of reflections on supported surfaces. It also affects Unreal Engine 5’s software Lumen reflection path.
High and Epic both enable software Lumen SDF-based specular reflections. Dropping below High can therefore do more than reduce reflection quality; it may also disable the more advanced reflection method.
High is the ideal option because it keeps the benefits of software Lumen reflections while avoiding the heavier GPU cost of Epic. The visual difference is modest, making this an easy optimization for most systems.
Recommended setting: High
Effects
Effects controls the quality of particles, environmental effects, and other visual details that support the game’s gruesome horror presentation.
During normal gameplay, High looked almost identical to Epic but performed better. Lowering the setting below High did not provide a worthwhile extra performance boost, so there is little reason to reduce it further unless you are targeting very low-end hardware.
Recommended setting: High
Foliage Quality
Foliage Quality adjusts vegetation and related environmental detail.
In some Unreal Engine 5 games, reducing foliage can make a large performance difference. That does not appear to be the case here, likely because the tested areas do not rely heavily on dense vegetation. Lowering the setting from Epic produced little measurable improvement.
Since the performance savings are minimal, it makes sense to keep this setting at its highest value.
Recommended setting: Epic
Shading Quality
Shading Quality affects elements related to surface shading, lighting, shadows, and reflections.
Although the description sounds broad, lowering this setting below Epic did not deliver a meaningful performance gain in testing. Since reducing it can slightly degrade visual quality without improving FPS in a useful way, it is best left maxed out.
Recommended setting: Epic
Optimized graphics settings for Clive Barker’s Hellraiser: Revival
For the best mix of image quality and performance, these are the recommended optimized settings:
View Distance: Epic
Anti-Aliasing: Medium using TSR
Shadow Quality: Medium
Texture Quality: VRAM-dependent; Low for 8 GB GPUs at 1440p, higher if enough VRAM is available
Post-Processing: Personal preference
Global Illumination: High
Reflection Quality: High
Effects: High
Foliage Quality: Epic
Shading Quality: Epic
The most important changes are lowering Shadow Quality to Medium and setting Global Illumination, Reflection Quality, and Effects to High. These tweaks reduce GPU load while keeping the game visually close to the Epic preset.
Anti-Aliasing at Medium is also a sensible option for players using TSR. Meanwhile, View Distance, Foliage Quality, and Shading Quality can stay at Epic because reducing them brings little to no practical performance benefit.
If you still need more FPS after applying these settings, upscaling will usually help more than aggressively lowering the remaining options. DLSS Super Resolution, FSR Upscaling, or XeSS Super Resolution in Quality mode should be the first step on supported hardware. Lower the internal resolution only if more performance is still needed.
Epic preset vs optimized settings performance
Testing was performed on a laptop with an Intel Core i7-12700H and an RTX 4060 at 1080p using DLSS Super Resolution Quality mode.
The Epic preset delivered an average of 86 FPS, while the optimized settings reached 114 FPS. That is a 33% improvement in average frame rate, adding 28 FPS with relatively little visual compromise.
The 1% lows improved more modestly, rising from 45 FPS to 48 FPS. This suggests that the biggest frame-time dips are not mainly caused by the graphics settings adjusted here. Some traversal-related hitches may still occur, particularly on laptop hardware, and lowering visual settings will not always eliminate them.
Even so, the improvement in average FPS is significant. On an RTX 4060 laptop, these optimized settings make it much easier to take advantage of a high-refresh-rate display while keeping the game’s dark, atmospheric visuals intact.
Final thoughts
Clive Barker’s Hellraiser: Revival is a pleasant surprise for a modern Unreal Engine 5 horror game. It looks good, runs reasonably well, and does not require an extreme CPU to deliver a smooth experience. Shader compilation stutter is also kept largely under control thanks to the game’s pre-compilation process.
That said, its graphics scalability could be better. Many settings provide only small visual and performance differences, which limits how much weaker systems can gain by reducing quality. The game also lacks a few useful PC features, including native HDR, independent NVIDIA Reflex Low Latency support outside of DLSS Frame Generation, and built-in frame generation or latency reduction options for AMD and Intel users.
Still, with the right settings, Clive Barker’s Hellraiser: Revival can run smoothly without sacrificing much of its atmosphere. For many players, the optimized configuration above should deliver a major performance uplift while preserving most of the Epic preset’s visual quality.






